My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Valkyrie Ice Wizard
The Log
Cannon Goblin Gang Firecracker Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Goblin Gang Firecracker
Royal Delivery
Goblin Gang Firecracker Valkyrie Hog Rider Ice Wizard
Fireball
Cannon Goblin Gang Firecracker Hog Rider Ice Wizard
Poison
Cannon Goblin Gang Firecracker Ice Wizard
Lightning
Cannon Valkyrie Ice Wizard Goblinstein
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Firecracker Ice Wizard Valkyrie Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Firecracker

Attack Synergies 4 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Hog Rider Goblin Gang Valkyrie
Valkyrie
Hog Rider Goblin Gang Firecracker
Hog Rider
Goblin Gang Firecracker Valkyrie The Log
The Log
Hog Rider
Ice Wizard
Goblinstein

Defense Synergies 3 12

Cannon
The Log Goblin Gang Firecracker Valkyrie Ice Wizard
Goblin Gang
Cannon Firecracker Valkyrie The Log Ice Wizard
Firecracker
Valkyrie The Log Cannon Goblin Gang Ice Wizard
Valkyrie
Firecracker Cannon Goblin Gang The Log Ice Wizard
Hog Rider
The Log
Cannon Firecracker Goblin Gang Valkyrie Ice Wizard
Ice Wizard
Cannon Goblin Gang Firecracker Valkyrie The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Valkyrie The Log
Cannon Goblin Gang Firecracker Valkyrie The Log Ice Wizard
Cannon Goblin Gang Valkyrie Ice Wizard
Cannon Goblin Gang Firecracker Valkyrie Ice Wizard
Firecracker Valkyrie The Log
Goblin Gang The Log Cannon Firecracker Valkyrie Ice Wizard
Cannon Goblin Gang Firecracker Ice Wizard
Cannon Valkyrie The Log
Cannon Goblin Gang Ice Wizard
Goblin Gang Cannon Firecracker Valkyrie Ice Wizard
Goblin Gang Valkyrie Ice Wizard Cannon Firecracker The Log
Goblin Gang Firecracker Ice Wizard
Cannon Goblin Gang Valkyrie The Log Ice Wizard
Valkyrie Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang
Cannon Goblin Gang The Log
Cannon Goblin Gang Firecracker Valkyrie
Cannon Goblin Gang Firecracker Valkyrie The Log Ice Wizard
Valkyrie The Log Cannon Firecracker Ice Wizard
Cannon
Goblin Gang Valkyrie Cannon Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie
Goblin Gang Firecracker Valkyrie The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie The Log
Cannon Goblin Gang Valkyrie
Firecracker Goblin Gang Ice Wizard
Goblin Gang Valkyrie Ice Wizard
Valkyrie
Firecracker Valkyrie The Log
Cannon Goblin Gang
Valkyrie
Valkyrie The Log
Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie
Goblin Gang Firecracker Valkyrie The Log
Valkyrie Cannon Firecracker The Log Ice Wizard
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker The Log Ice Wizard
The Log
Firecracker Valkyrie The Log
Firecracker Valkyrie The Log
Firecracker Ice Wizard
Firecracker The Log
The Log Firecracker Ice Wizard
The Log Firecracker
Goblin Gang
Firecracker Valkyrie The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker The Log
Firecracker Valkyrie The Log
The Log
The Log
The Log
Firecracker The Log Valkyrie Ice Wizard
Firecracker The Log Ice Wizard
The Log
Firecracker The Log
Firecracker Ice Wizard
Firecracker
The Log
Firecracker
Firecracker The Log
Goblin Gang
Firecracker Ice Wizard
The Log
Goblin Gang Firecracker Valkyrie
The Log Firecracker
Firecracker
Goblin Gang Firecracker The Log
Firecracker
Firecracker The Log
Firecracker

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