My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
Godly!

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Recruits Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Royal Recruits Heal Spirit Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Royal Recruits
Giant Snowball
Cannon Goblin Gang Royal Recruits
Zap
Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Elite Barbarians Royal Recruits Heal Spirit Valkyrie
The Log
Cannon Goblin Gang Firecracker Elite Barbarians Royal Recruits Heal Spirit
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Royal Recruits Heal Spirit
Royal Delivery
Goblin Gang Firecracker Elite Barbarians Royal Recruits Heal Spirit Valkyrie
Fireball
Cannon Goblin Gang Firecracker Elite Barbarians
Poison
Cannon Goblin Gang Firecracker Royal Recruits
Lightning
Cannon Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Heal Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Heal Spirit Cannon Goblin Gang Firecracker Valkyrie Elite Barbarians Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Heal Spirit Cannon Goblin Gang

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Firecracker Royal Recruits Valkyrie Mirror
Firecracker
Goblin Gang Elite Barbarians Royal Recruits Valkyrie Mirror
Elite Barbarians
Heal Spirit Valkyrie Firecracker
Royal Recruits
Goblin Gang Firecracker Heal Spirit
Heal Spirit
Elite Barbarians Royal Recruits Valkyrie
Valkyrie
Elite Barbarians Goblin Gang Firecracker Heal Spirit
Mirror
Goblin Gang Firecracker

Defense Synergies 3 11

Cannon
Mirror Goblin Gang Firecracker Royal Recruits Valkyrie
Goblin Gang
Cannon Firecracker Royal Recruits Valkyrie Mirror
Firecracker
Valkyrie Cannon Goblin Gang Royal Recruits Mirror
Elite Barbarians
Valkyrie
Royal Recruits
Cannon Goblin Gang Firecracker
Heal Spirit
Valkyrie
Firecracker Elite Barbarians Cannon Goblin Gang Mirror
Mirror
Cannon Goblin Gang Firecracker Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Royal Recruits Valkyrie
Elite Barbarians Cannon Goblin Gang Firecracker Royal Recruits Valkyrie
Cannon Goblin Gang Elite Barbarians Royal Recruits Valkyrie
Cannon Elite Barbarians Royal Recruits Goblin Gang Firecracker Valkyrie
Firecracker Elite Barbarians Royal Recruits Valkyrie
Goblin Gang Cannon Firecracker Valkyrie
Cannon Goblin Gang Firecracker
Cannon Royal Recruits Valkyrie
Cannon Goblin Gang Elite Barbarians Royal Recruits
Goblin Gang Elite Barbarians Cannon Firecracker Royal Recruits Valkyrie
Goblin Gang Valkyrie Cannon Firecracker Royal Recruits
Goblin Gang Firecracker
Cannon Royal Recruits Goblin Gang Elite Barbarians Valkyrie
Valkyrie Cannon Goblin Gang Firecracker Royal Recruits
Elite Barbarians Royal Recruits Cannon Goblin Gang
Cannon Goblin Gang Elite Barbarians Royal Recruits
Cannon Goblin Gang Firecracker Elite Barbarians Royal Recruits Valkyrie
Cannon Goblin Gang Firecracker Elite Barbarians Royal Recruits Valkyrie
Valkyrie Cannon Firecracker Royal Recruits
Cannon Elite Barbarians Royal Recruits
Goblin Gang Royal Recruits Valkyrie Cannon Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Valkyrie Elite Barbarians
Goblin Gang Firecracker Elite Barbarians Valkyrie
Goblin Gang Royal Recruits Elite Barbarians Valkyrie
Goblin Gang Royal Recruits Valkyrie Elite Barbarians
Royal Recruits Cannon Goblin Gang Elite Barbarians Valkyrie
Firecracker Goblin Gang
Goblin Gang Royal Recruits Elite Barbarians Valkyrie
Elite Barbarians Royal Recruits Valkyrie
Royal Recruits Firecracker Elite Barbarians Valkyrie
Royal Recruits Cannon Goblin Gang
Elite Barbarians Royal Recruits Valkyrie
Royal Recruits Elite Barbarians Valkyrie
Elite Barbarians Royal Recruits Cannon Goblin Gang Valkyrie
Royal Recruits Cannon Firecracker Valkyrie
Goblin Gang Elite Barbarians Royal Recruits Firecracker Valkyrie
Valkyrie Cannon Firecracker Elite Barbarians Royal Recruits
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Royal Recruits Valkyrie
Firecracker
Firecracker Royal Recruits Valkyrie
Firecracker Valkyrie
Firecracker
Firecracker
Firecracker
Firecracker
Goblin Gang Elite Barbarians
Firecracker Royal Recruits Valkyrie
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Elite Barbarians
Firecracker
Firecracker Royal Recruits
Firecracker
Firecracker Valkyrie
Royal Recruits
Firecracker Valkyrie
Firecracker
Firecracker
Elite Barbarians Firecracker
Firecracker
Elite Barbarians
Firecracker
Firecracker
Goblin Gang Royal Recruits
Firecracker
Goblin Gang Firecracker Valkyrie
Firecracker
Firecracker Elite Barbarians Royal Recruits
Goblin Gang Firecracker Elite Barbarians Royal Recruits
Firecracker
Firecracker Royal Recruits
Firecracker

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