My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Flying Machine Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Flying Machine Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Flying Machine Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Mega Minion Flying Machine Hog Rider
Zap
Cannon Goblin Gang Flying Machine
Barbarian Barrel
Cannon Goblin Gang Wizard
The Log
Cannon Goblin Gang Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Flying Machine
Royal Delivery
Goblin Gang Mega Minion Flying Machine Hog Rider Wizard P.E.K.K.A
Fireball
Cannon Goblin Gang Mega Minion Flying Machine Hog Rider Wizard
Poison
Cannon Goblin Gang Mega Minion Flying Machine Wizard
Lightning
Cannon Mega Minion Wizard
Rocket
Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Poison P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Mega Minion Flying Machine Hog Rider Poison Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Gang Mega Minion Flying Machine

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider P.E.K.K.A
Mega Minion
Poison
Flying Machine
Hog Rider P.E.K.K.A
Hog Rider
Goblin Gang Flying Machine Wizard Poison
Wizard
Hog Rider P.E.K.K.A
Poison
P.E.K.K.A Mega Minion Hog Rider
P.E.K.K.A
Poison Goblin Gang Flying Machine Wizard

Defense Synergies 0 11

Cannon
Goblin Gang Mega Minion Flying Machine Wizard Poison
Goblin Gang
Cannon Flying Machine P.E.K.K.A
Mega Minion
Cannon Flying Machine Wizard
Flying Machine
Cannon Goblin Gang Mega Minion P.E.K.K.A
Hog Rider
Wizard
Cannon Mega Minion P.E.K.K.A
Poison
Cannon
P.E.K.K.A
Goblin Gang Flying Machine Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion Flying Machine Wizard
P.E.K.K.A Cannon Goblin Gang Mega Minion Flying Machine
Cannon Goblin Gang P.E.K.K.A Mega Minion
Cannon P.E.K.K.A Goblin Gang Mega Minion
Poison P.E.K.K.A
Goblin Gang Cannon Mega Minion Flying Machine
Mega Minion Cannon Goblin Gang Flying Machine Wizard Poison
Cannon Flying Machine Poison P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang
Goblin Gang Cannon
Goblin Gang Poison Cannon Mega Minion Flying Machine Wizard
Mega Minion Goblin Gang Flying Machine Wizard Poison
Cannon P.E.K.K.A Goblin Gang Flying Machine Wizard
Wizard Cannon Goblin Gang Mega Minion Poison P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Wizard Cannon Goblin Gang Poison P.E.K.K.A
Cannon Goblin Gang Mega Minion Flying Machine Wizard
Wizard Poison Cannon Mega Minion Flying Machine
P.E.K.K.A Cannon
Goblin Gang Wizard Cannon Flying Machine Poison P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang P.E.K.K.A
Poison Goblin Gang Mega Minion Flying Machine Wizard
Goblin Gang P.E.K.K.A
Goblin Gang P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Wizard Poison Goblin Gang Flying Machine
Goblin Gang P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A
P.E.K.K.A Mega Minion Flying Machine Poison
P.E.K.K.A Cannon Goblin Gang Mega Minion
P.E.K.K.A Mega Minion Flying Machine
P.E.K.K.A Poison
P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon Flying Machine
Goblin Gang Mega Minion Flying Machine Poison P.E.K.K.A
Poison Cannon Mega Minion Flying Machine Wizard P.E.K.K.A
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Flying Machine
Poison Flying Machine
Flying Machine Poison
Flying Machine Poison
Wizard Poison
Wizard Poison Mega Minion Flying Machine
Flying Machine Wizard Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Goblin Gang Poison
Poison Flying Machine Wizard
Poison Flying Machine Wizard
Flying Machine Poison
Flying Machine Poison
Flying Machine Poison
Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Mega Minion Flying Machine Wizard Poison
Flying Machine Wizard Poison
Poison
Wizard Poison
Flying Machine Poison
Poison Wizard
Mega Minion
Poison Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Poison Flying Machine Wizard
Mega Minion Flying Machine Wizard Poison
Mega Minion
Poison Wizard
Poison
P.E.K.K.A
Wizard Poison
Goblin Gang Flying Machine
Poison Mega Minion Flying Machine Wizard
Poison Goblin Gang Mega Minion Flying Machine Wizard
Flying Machine Wizard Poison
Poison
Mega Minion Flying Machine P.E.K.K.A
Goblin Gang Flying Machine Poison
Flying Machine Poison
Poison Flying Machine
P.E.K.K.A
Wizard

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