My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Baby Dragon Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider
Giant Snowball
Cannon Goblin Gang Musketeer Hog Rider Baby Dragon
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer Valkyrie Electro Wizard
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Musketeer Valkyrie Hog Rider Baby Dragon Electro Wizard
Fireball
Cannon Goblin Gang Musketeer Hog Rider Baby Dragon Electro Wizard
Poison
Cannon Goblin Gang Musketeer Electro Wizard
Lightning
Cannon Musketeer Valkyrie Baby Dragon Electro Wizard
Rocket
Musketeer Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Baby Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Gang Musketeer Valkyrie Hog Rider Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Goblin Gang Musketeer Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Valkyrie Baby Dragon
Musketeer
Valkyrie Hog Rider Baby Dragon Mega Knight
Valkyrie
Musketeer Hog Rider Goblin Gang Baby Dragon Electro Wizard
Hog Rider
Goblin Gang Musketeer Valkyrie Baby Dragon Electro Wizard Mega Knight
Baby Dragon
Goblin Gang Musketeer Valkyrie Hog Rider Electro Wizard Mega Knight
Electro Wizard
Valkyrie Hog Rider Baby Dragon Mega Knight
Mega Knight
Musketeer Hog Rider Baby Dragon Electro Wizard

Defense Synergies 3 13

Cannon
Musketeer Goblin Gang Valkyrie Baby Dragon Electro Wizard
Goblin Gang
Musketeer Cannon Valkyrie Electro Wizard
Musketeer
Cannon Goblin Gang Valkyrie Baby Dragon Electro Wizard Mega Knight
Valkyrie
Musketeer Cannon Goblin Gang Baby Dragon Electro Wizard
Hog Rider
Baby Dragon
Cannon Musketeer Valkyrie Mega Knight
Electro Wizard
Cannon Goblin Gang Musketeer Valkyrie Mega Knight
Mega Knight
Musketeer Baby Dragon Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Valkyrie Baby Dragon Electro Wizard
Cannon Goblin Gang Musketeer Valkyrie Electro Wizard Mega Knight
Cannon Goblin Gang Mega Knight Musketeer Valkyrie Electro Wizard
Cannon Goblin Gang Musketeer Valkyrie Electro Wizard Mega Knight
Valkyrie Mega Knight
Goblin Gang Cannon Musketeer Valkyrie Baby Dragon Electro Wizard Mega Knight
Musketeer Electro Wizard Cannon Goblin Gang Baby Dragon
Cannon Musketeer Valkyrie Baby Dragon Electro Wizard Mega Knight
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Valkyrie Electro Wizard Mega Knight
Goblin Gang Valkyrie Electro Wizard Cannon Musketeer Baby Dragon Mega Knight
Musketeer Goblin Gang Baby Dragon Electro Wizard
Cannon Mega Knight Goblin Gang Musketeer Valkyrie Electro Wizard
Valkyrie Mega Knight Cannon Goblin Gang Baby Dragon Electro Wizard
Cannon Goblin Gang Electro Wizard Mega Knight
Cannon Goblin Gang Electro Wizard Mega Knight
Mega Knight Cannon Goblin Gang Musketeer Valkyrie Electro Wizard
Cannon Mega Knight Goblin Gang Musketeer Valkyrie Baby Dragon Electro Wizard
Valkyrie Baby Dragon Cannon Musketeer Electro Wizard Mega Knight
Cannon Musketeer Electro Wizard
Goblin Gang Valkyrie Mega Knight Cannon Musketeer Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Mega Knight Electro Wizard
Electro Wizard Goblin Gang Musketeer Valkyrie Baby Dragon Mega Knight
Goblin Gang Mega Knight Musketeer Valkyrie Electro Wizard
Goblin Gang Valkyrie Mega Knight Musketeer Electro Wizard
Cannon Goblin Gang Musketeer Valkyrie Mega Knight
Goblin Gang Musketeer Baby Dragon Electro Wizard
Goblin Gang Musketeer Valkyrie Electro Wizard
Mega Knight Valkyrie
Electro Wizard Mega Knight Valkyrie Baby Dragon
Cannon Goblin Gang Musketeer
Mega Knight Musketeer Valkyrie
Mega Knight Valkyrie Electro Wizard
Mega Knight Cannon Goblin Gang Valkyrie
Cannon Musketeer Valkyrie Baby Dragon Mega Knight
Goblin Gang Electro Wizard Musketeer Valkyrie Baby Dragon
Valkyrie Mega Knight Cannon Musketeer Baby Dragon Electro Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie Baby Dragon
Musketeer Baby Dragon Electro Wizard
Baby Dragon
Musketeer Valkyrie
Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon
Baby Dragon
Goblin Gang Musketeer Electro Wizard
Musketeer Valkyrie Electro Wizard
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon Electro Wizard Mega Knight
Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon Mega Knight
Musketeer
Musketeer Baby Dragon
Valkyrie Baby Dragon Mega Knight
Musketeer Baby Dragon Electro Wizard
Musketeer Baby Dragon Mega Knight
Musketeer Baby Dragon
Musketeer Baby Dragon Electro Wizard
Electro Wizard Musketeer
Musketeer Mega Knight
Electro Wizard
Mega Knight
Electro Wizard Goblin Gang Musketeer
Musketeer Baby Dragon Electro Wizard
Goblin Gang Musketeer Valkyrie Baby Dragon Electro Wizard Mega Knight
Musketeer Baby Dragon
Musketeer Mega Knight
Goblin Gang Musketeer Baby Dragon Electro Wizard
Musketeer Electro Wizard
Musketeer Baby Dragon Electro Wizard Mega Knight

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