My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Wizard Electro Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel
Giant Snowball
Cannon Goblin Gang Musketeer Goblin Barrel
Zap
Cannon Goblin Gang Goblin Barrel
Barbarian Barrel
Cannon Goblin Gang Musketeer Wizard Goblin Barrel Electro Wizard
The Log
Cannon Goblin Gang Musketeer Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Goblin Gang Musketeer Wizard Goblin Barrel Electro Wizard
Fireball
Cannon Goblin Gang Musketeer Wizard Goblin Barrel Electro Wizard
Poison
Cannon Goblin Gang Musketeer Wizard Electro Wizard
Lightning
Cannon Musketeer Wizard Electro Wizard Goblinstein
Rocket
Musketeer Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Wizard Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Goblin Barrel Musketeer Electro Wizard Wizard Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Goblin Barrel

Attack Synergies 1 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Goblin Barrel
Musketeer
The Log
Wizard
Goblin Barrel
Goblin Gang
The Log
Musketeer
Electro Wizard
Goblinstein

Defense Synergies 4 9

Cannon
Musketeer The Log Goblin Gang Wizard Electro Wizard
Goblin Gang
Musketeer Cannon The Log Electro Wizard
Musketeer
Cannon Goblin Gang The Log Electro Wizard
Wizard
Cannon The Log Electro Wizard
Goblin Barrel
The Log
Cannon Musketeer Goblin Gang Wizard Electro Wizard
Electro Wizard
Cannon Goblin Gang Musketeer Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Musketeer Wizard The Log Electro Wizard
Cannon Goblin Gang Musketeer The Log Electro Wizard
Cannon Goblin Gang Musketeer Electro Wizard
Cannon Goblin Gang Musketeer Electro Wizard
The Log
Goblin Gang The Log Cannon Musketeer Electro Wizard
Musketeer Electro Wizard Cannon Goblin Gang Wizard
Cannon Musketeer The Log Electro Wizard
Cannon Goblin Gang Musketeer
Goblin Gang Cannon Musketeer Electro Wizard
Goblin Gang Electro Wizard Cannon Musketeer Wizard The Log
Musketeer Goblin Gang Wizard Electro Wizard
Cannon Goblin Gang Musketeer Wizard The Log Electro Wizard
Wizard Cannon Goblin Gang The Log Electro Wizard
Cannon Goblin Gang Electro Wizard
Cannon Goblin Gang The Log Electro Wizard
Wizard Cannon Goblin Gang Musketeer Electro Wizard
Cannon Goblin Gang Musketeer Wizard The Log Electro Wizard
Wizard The Log Cannon Musketeer Electro Wizard
Cannon Musketeer Electro Wizard
Goblin Gang Wizard Cannon Musketeer The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Electro Wizard
Electro Wizard Goblin Gang Musketeer Wizard The Log
Goblin Gang Musketeer The Log Electro Wizard
Goblin Gang Musketeer The Log Electro Wizard
Cannon Goblin Gang Musketeer
Wizard Goblin Gang Musketeer Electro Wizard
Goblin Gang Musketeer Electro Wizard
Electro Wizard The Log
Cannon Goblin Gang Musketeer
Musketeer
The Log Electro Wizard
Cannon Goblin Gang Wizard
Wizard Cannon Musketeer
Goblin Gang Electro Wizard Musketeer The Log
Cannon Musketeer Wizard The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log
Musketeer The Log Electro Wizard
The Log
Musketeer The Log
Wizard The Log
Wizard Musketeer
Musketeer Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Musketeer Electro Wizard
Musketeer Wizard The Log Electro Wizard
Musketeer Wizard
Musketeer The Log
Musketeer
Musketeer The Log
Musketeer Wizard The Log
Musketeer Wizard The Log
Musketeer Wizard The Log Electro Wizard
Wizard The Log
Musketeer The Log
Wizard
Musketeer The Log
Musketeer The Log
The Log Wizard
The Log Musketeer Wizard Electro Wizard
Musketeer Wizard The Log
Musketeer The Log
Musketeer Wizard Electro Wizard
Electro Wizard Musketeer Wizard
Musketeer Wizard The Log
Electro Wizard
Wizard The Log
Electro Wizard Goblin Gang Musketeer
Musketeer Wizard Electro Wizard
The Log
Goblin Gang Musketeer Wizard Electro Wizard
The Log Musketeer Wizard
Musketeer
Goblin Gang Musketeer The Log Electro Wizard
Musketeer Electro Wizard
Musketeer The Log Electro Wizard
Wizard

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