My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Ice Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Ice Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang
Giant Snowball
Cannon Goblin Gang Little Prince
Zap
Cannon Goblin Gang Little Prince
Barbarian Barrel
Cannon Goblin Gang Valkyrie Wizard Ice Wizard Little Prince
The Log
Cannon Goblin Gang Little Prince
Earthquake
Cannon Goblin Gang
Arrows
Goblin Gang Little Prince
Royal Delivery
Goblin Gang Valkyrie Wizard Ice Wizard Little Prince
Fireball
Cannon Goblin Gang Wizard Ice Wizard Little Prince
Poison
Cannon Goblin Gang Wizard Ice Wizard Little Prince
Lightning
Cannon Valkyrie Wizard Ice Wizard Little Prince
Rocket
Valkyrie Wizard Little Prince

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Gang Void Ice Wizard Little Prince Valkyrie Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Gang Void

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Valkyrie
Valkyrie
Goblin Gang Wizard Little Prince
Wizard
Valkyrie
Void
The Log
Little Prince
Ice Wizard
Little Prince
Valkyrie The Log

Defense Synergies 1 17

Cannon
The Log Goblin Gang Valkyrie Wizard Ice Wizard Little Prince
Goblin Gang
Cannon Valkyrie The Log Ice Wizard
Valkyrie
Cannon Goblin Gang Wizard The Log Ice Wizard Little Prince
Wizard
Cannon Valkyrie The Log Ice Wizard
Void
The Log
Cannon Goblin Gang Valkyrie Wizard Ice Wizard Little Prince
Ice Wizard
Cannon Goblin Gang Valkyrie Wizard The Log Little Prince
Little Prince
Cannon Valkyrie The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Wizard Void The Log
Cannon Goblin Gang Valkyrie The Log Ice Wizard
Cannon Goblin Gang Valkyrie Void Ice Wizard
Cannon Goblin Gang Valkyrie Ice Wizard
Valkyrie The Log
Goblin Gang The Log Cannon Valkyrie Ice Wizard
Cannon Goblin Gang Wizard Void Ice Wizard Little Prince
Cannon Valkyrie Void The Log
Cannon Goblin Gang Ice Wizard
Goblin Gang Cannon Valkyrie Ice Wizard Little Prince
Goblin Gang Valkyrie Ice Wizard Cannon Wizard The Log
Goblin Gang Wizard Ice Wizard
Cannon Goblin Gang Valkyrie Wizard The Log Ice Wizard
Valkyrie Wizard Cannon Goblin Gang The Log
Cannon Goblin Gang
Cannon Goblin Gang The Log
Wizard Cannon Goblin Gang Valkyrie
Cannon Goblin Gang Valkyrie Wizard The Log Ice Wizard Little Prince
Valkyrie Wizard The Log Cannon Ice Wizard Little Prince
Cannon
Goblin Gang Valkyrie Wizard Cannon The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Void
Void Goblin Gang Valkyrie Wizard The Log
Goblin Gang Valkyrie The Log
Goblin Gang Valkyrie The Log
Cannon Goblin Gang Valkyrie
Wizard Goblin Gang Ice Wizard
Goblin Gang Valkyrie Void Ice Wizard
Valkyrie
Void Valkyrie The Log
Cannon Goblin Gang
Valkyrie
Valkyrie Void The Log
Cannon Goblin Gang Valkyrie Wizard
Wizard Cannon Valkyrie
Goblin Gang Valkyrie The Log Little Prince
Valkyrie Cannon Wizard The Log Ice Wizard
Cannon Void Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Valkyrie The Log
Void The Log Ice Wizard
Void The Log
Valkyrie Void The Log
Wizard Valkyrie The Log
Wizard Ice Wizard
Wizard The Log
The Log Wizard Ice Wizard
Void The Log Wizard
Goblin Gang Void
Void Valkyrie Wizard The Log
Void Wizard
Void The Log
Void
The Log
Wizard The Log
Wizard The Log
Void Wizard The Log
Valkyrie Wizard Void The Log Little Prince
Void The Log
Wizard Void
Void The Log
Void The Log
The Log Valkyrie Wizard Ice Wizard Little Prince
Void The Log Wizard Ice Wizard
Void Wizard The Log
Void The Log
Wizard Void Ice Wizard Little Prince
Wizard Void
Void
Void Wizard The Log
Void
Wizard The Log
Goblin Gang Void
Wizard Ice Wizard
The Log
Void Goblin Gang Valkyrie Wizard
The Log Wizard
Void
Goblin Gang The Log
Void
Void The Log Little Prince
Wizard Void
Void

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