My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Cannon Goblin Gang Hog Rider
Zap
Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Wizard
The Log
Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Cannon Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Cannon Goblin Gang Wizard
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Gang Mini P.E.K.K.A Hog Rider Freeze Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Cannon Goblin Gang Mini P.E.K.K.A

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Mini P.E.K.K.A
Elite Barbarians
Rage Hog Rider Wizard
Mini P.E.K.K.A
Goblin Gang Hog Rider Wizard Rage
Hog Rider
Goblin Gang Rage Freeze Elite Barbarians Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians Mini P.E.K.K.A Hog Rider Rage
Rage
Elite Barbarians Hog Rider Mini P.E.K.K.A Wizard
Freeze
Hog Rider

Defense Synergies 0 9

Cannon
Goblin Gang Mini P.E.K.K.A Wizard
Goblin Gang
Cannon Mini P.E.K.K.A
Elite Barbarians
Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Cannon Goblin Gang Elite Barbarians Wizard Freeze
Hog Rider
Wizard
Cannon Elite Barbarians Mini P.E.K.K.A Freeze
Rage
Freeze
Mini P.E.K.K.A Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Elite Barbarians Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A Elite Barbarians Freeze
Cannon Elite Barbarians Mini P.E.K.K.A Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Goblin Gang Freeze Cannon
Cannon Goblin Gang Wizard Freeze
Cannon
Cannon Mini P.E.K.K.A Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Cannon Mini P.E.K.K.A
Goblin Gang Cannon Wizard Freeze
Goblin Gang Wizard
Cannon Mini P.E.K.K.A Goblin Gang Elite Barbarians Wizard Freeze
Wizard Cannon Goblin Gang Mini P.E.K.K.A Freeze
Elite Barbarians Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A Freeze
Wizard Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A
Cannon Goblin Gang Elite Barbarians Wizard
Wizard Freeze Cannon
Mini P.E.K.K.A Cannon Elite Barbarians
Goblin Gang Wizard Cannon Elite Barbarians Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Elite Barbarians
Goblin Gang Elite Barbarians Mini P.E.K.K.A Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard Goblin Gang Freeze
Goblin Gang Mini P.E.K.K.A Elite Barbarians
Mini P.E.K.K.A Elite Barbarians
Freeze Elite Barbarians Mini P.E.K.K.A
Cannon Goblin Gang
Elite Barbarians Mini P.E.K.K.A
Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Cannon Goblin Gang Wizard
Wizard Cannon
Goblin Gang Elite Barbarians Mini P.E.K.K.A Freeze
Cannon Elite Barbarians Mini P.E.K.K.A Wizard Freeze
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Wizard
Wizard Freeze
Wizard
Wizard Freeze
Wizard
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Wizard
Wizard
Elite Barbarians
Freeze
Elite Barbarians
Wizard
Wizard
Freeze
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Freeze Wizard
Wizard
Wizard
Elite Barbarians Wizard
Wizard Freeze
Elite Barbarians Mini P.E.K.K.A
Wizard
Freeze
Wizard
Goblin Gang Freeze
Wizard
Freeze
Goblin Gang Mini P.E.K.K.A Wizard
Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Freeze
Freeze
Wizard

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