My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Cannon Goblin Gang
Zap
Cannon Goblin Gang Inferno Tower
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Inferno Tower
The Log
Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A
Earthquake
Cannon Goblin Gang Inferno Tower
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Mini P.E.K.K.A
Fireball
Cannon Goblin Gang Elite Barbarians Inferno Tower
Poison
Cannon Goblin Gang Inferno Tower
Lightning
Cannon Elite Barbarians Mini P.E.K.K.A Inferno Tower
Rocket
Elite Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Poison Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Goblin Gang Mini P.E.K.K.A Poison Inferno Tower Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Cannon Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Mini P.E.K.K.A Mirror
Elite Barbarians
Mega Knight
Mini P.E.K.K.A
Goblin Gang Mirror Mega Knight
Inferno Tower
Mirror
Goblin Gang Mini P.E.K.K.A Poison
Poison
Mirror Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Poison

Defense Synergies 2 15

Cannon
Mirror Goblin Gang Mini P.E.K.K.A Inferno Tower Poison
Goblin Gang
Inferno Tower Cannon Mini P.E.K.K.A Mirror
Elite Barbarians
Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A
Cannon Goblin Gang Elite Barbarians Mirror
Inferno Tower
Goblin Gang Cannon Mirror Poison Mega Knight
Mirror
Cannon Goblin Gang Mini P.E.K.K.A Inferno Tower Poison Mega Knight
Poison
Cannon Inferno Tower Mirror Mega Knight
Mega Knight
Elite Barbarians Inferno Tower Mirror Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower
Elite Barbarians Mini P.E.K.K.A Inferno Tower Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians
Cannon Elite Barbarians Mini P.E.K.K.A Inferno Tower Goblin Gang Mega Knight
Elite Barbarians Mini P.E.K.K.A Poison Mega Knight
Goblin Gang Cannon Mega Knight
Inferno Tower Cannon Goblin Gang Poison
Cannon Inferno Tower Poison Mega Knight
Cannon Mini P.E.K.K.A Inferno Tower Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Cannon Mini P.E.K.K.A Inferno Tower Mega Knight
Goblin Gang Poison Cannon Mega Knight
Inferno Tower Goblin Gang Poison
Cannon Mini P.E.K.K.A Inferno Tower Mega Knight Goblin Gang Elite Barbarians
Mega Knight Cannon Goblin Gang Mini P.E.K.K.A Poison
Elite Barbarians Mini P.E.K.K.A Inferno Tower Cannon Goblin Gang Mega Knight
Inferno Tower Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Mega Knight Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A Inferno Tower Poison
Cannon Mega Knight Goblin Gang Elite Barbarians
Poison Cannon Mega Knight
Mini P.E.K.K.A Cannon Elite Barbarians Inferno Tower
Goblin Gang Mega Knight Cannon Elite Barbarians Mini P.E.K.K.A Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower
Poison Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Goblin Gang Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Goblin Gang Mini P.E.K.K.A Mega Knight Elite Barbarians Inferno Tower
Inferno Tower Cannon Goblin Gang Elite Barbarians Mini P.E.K.K.A Mega Knight
Poison Goblin Gang
Goblin Gang Mini P.E.K.K.A Elite Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Mega Knight Elite Barbarians
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower Poison
Inferno Tower Cannon Goblin Gang
Mega Knight Elite Barbarians Mini P.E.K.K.A Inferno Tower
Mega Knight Elite Barbarians Poison
Elite Barbarians Mini P.E.K.K.A Mega Knight Cannon Goblin Gang Inferno Tower
Cannon Mega Knight
Goblin Gang Elite Barbarians Inferno Tower Mini P.E.K.K.A Poison
Poison Mega Knight Cannon Elite Barbarians Mini P.E.K.K.A Inferno Tower
Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison
Poison
Poison
Poison Mega Knight
Poison
Poison
Poison
Poison
Goblin Gang Elite Barbarians Mini P.E.K.K.A Poison
Poison
Poison
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Poison
Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Poison Mega Knight
Poison Mega Knight
Poison Mega Knight
Poison
Poison
Poison Mega Knight
Poison
Poison Mega Knight
Poison
Elite Barbarians Poison
Poison
Elite Barbarians Mini P.E.K.K.A
Poison Mega Knight
Poison
Mega Knight
Poison
Goblin Gang
Poison
Poison Goblin Gang Mini P.E.K.K.A Mega Knight
Poison
Poison
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Poison
Poison
Poison Mega Knight
Mega Knight

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