My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Goblin Giant Ice Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Goblin Giant Ice Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Giant Phoenix

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix
Giant Snowball
Cannon Guards
Zap
Cannon Guards Goblin Giant
Barbarian Barrel
Cannon Guards Executioner Ice Wizard
The Log
Cannon Guards
Earthquake
Cannon Guards
Arrows
Guards
Royal Delivery
Guards Executioner Ice Wizard
Fireball
Cannon Executioner Ice Wizard
Poison
Cannon Guards Executioner Ice Wizard Phoenix
Lightning
Cannon Executioner Ice Wizard Phoenix
Rocket
Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Tornado Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Tornado Executioner Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Tornado Void Ice Wizard Phoenix Executioner Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Guards Tornado Void

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Guards
Tornado
Executioner Goblin Giant Ice Wizard
Void
Goblin Giant
Executioner
Tornado
Goblin Giant
Tornado Void Ice Wizard
Ice Wizard
Tornado Goblin Giant
Phoenix

Defense Synergies 2 5

Cannon
Guards Ice Wizard
Guards
Cannon Executioner Ice Wizard
Tornado
Executioner Ice Wizard Goblin Giant
Void
Executioner
Tornado Guards
Goblin Giant
Tornado
Ice Wizard
Tornado Cannon Guards
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void Executioner Goblin Giant
Cannon Executioner Ice Wizard Phoenix
Cannon Tornado Void Executioner Ice Wizard
Cannon Guards Ice Wizard Phoenix
Tornado
Tornado Cannon Guards Executioner Ice Wizard
Tornado Cannon Void Executioner Ice Wizard Phoenix
Cannon Void Goblin Giant Phoenix
Cannon Tornado Ice Wizard Phoenix
Guards Tornado Cannon Ice Wizard Phoenix
Guards Executioner Ice Wizard Cannon Tornado Goblin Giant
Executioner Tornado Ice Wizard Phoenix
Cannon Guards Ice Wizard
Executioner Cannon Guards Tornado
Cannon Phoenix
Tornado Cannon
Cannon Tornado Executioner
Cannon Guards Tornado Executioner Ice Wizard
Tornado Executioner Cannon Guards Ice Wizard
Cannon Tornado Phoenix
Cannon Guards Executioner Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void
Void Executioner Phoenix
Guards Goblin Giant
Guards Tornado Goblin Giant Phoenix
Cannon Guards Executioner Goblin Giant Phoenix
Executioner Tornado Goblin Giant Ice Wizard
Guards Void Goblin Giant Ice Wizard Phoenix
Goblin Giant Phoenix
Void Tornado Phoenix
Cannon Guards Goblin Giant Phoenix
Guards Phoenix
Guards Tornado Void Goblin Giant Phoenix
Cannon Guards Executioner Goblin Giant
Cannon Executioner
Guards Phoenix Tornado Executioner Goblin Giant
Executioner Cannon Ice Wizard Phoenix
Cannon Void Ice Wizard
Cannon Tornado Void Ice Wizard
Cannon Guards

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards
Void Tornado Executioner Ice Wizard
Void Goblin Giant
Guards Void
Executioner
Executioner Tornado Goblin Giant Ice Wizard
Tornado Executioner
Tornado Executioner Ice Wizard
Void Tornado
Guards Tornado Void
Void Tornado
Void Tornado Executioner
Void Executioner
Void
Executioner
Executioner
Tornado
Void Executioner
Tornado Void
Void
Tornado Void
Void Tornado
Void
Tornado Executioner Ice Wizard
Void Tornado Executioner Ice Wizard
Void Tornado
Void Tornado
Tornado Void Executioner Ice Wizard
Guards Void
Void
Void
Void
Guards Void
Tornado Executioner Ice Wizard
Void Executioner
Executioner
Void Tornado
Executioner
Guards Tornado
Tornado Void Executioner
Void Tornado Executioner Goblin Giant
Void
Void

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