My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Cannon Dart Goblin Skeleton Army Inferno Dragon
Zap
Cannon Dart Goblin Skeleton Army Inferno Dragon
Barbarian Barrel
Cannon Heal Spirit Dart Goblin Skeleton Army
The Log
Cannon Heal Spirit Dart Goblin Mini P.E.K.K.A Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Heal Spirit Dart Goblin Skeleton Army
Royal Delivery
Heal Spirit Dart Goblin Mini P.E.K.K.A Skeleton Army Inferno Dragon
Fireball
Cannon Dart Goblin Skeleton Army Inferno Dragon
Poison
Cannon Dart Goblin Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit The Log Cannon Dart Goblin Skeleton Army Mini P.E.K.K.A Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Heal Spirit The Log Cannon Dart Goblin

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Heal Spirit
Mini P.E.K.K.A Inferno Dragon Mega Knight
Dart Goblin
The Log Mega Knight
Mini P.E.K.K.A
Heal Spirit The Log Mega Knight
Skeleton Army
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Heal Spirit
Mega Knight
Inferno Dragon Heal Spirit Dart Goblin Mini P.E.K.K.A The Log

Defense Synergies 2 15

Cannon
The Log Dart Goblin Mini P.E.K.K.A Skeleton Army Inferno Dragon
Heal Spirit
Dart Goblin
Cannon Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon Mega Knight
Mini P.E.K.K.A
The Log Cannon Dart Goblin Skeleton Army
Skeleton Army
Cannon Dart Goblin Mini P.E.K.K.A The Log Inferno Dragon
The Log
Cannon Mini P.E.K.K.A Dart Goblin Skeleton Army Inferno Dragon Mega Knight
Inferno Dragon
Cannon Dart Goblin Skeleton Army The Log Mega Knight
Mega Knight
Dart Goblin The Log Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Dart Goblin The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Cannon Dart Goblin The Log Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight Dart Goblin Inferno Dragon
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon Dart Goblin Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Cannon Dart Goblin Mega Knight
Dart Goblin Inferno Dragon Cannon
Cannon Dart Goblin The Log Mega Knight
Cannon Mini P.E.K.K.A Inferno Dragon Skeleton Army
Skeleton Army Cannon Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Skeleton Army Cannon The Log Mega Knight
Inferno Dragon Dart Goblin
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Cannon Dart Goblin Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Inferno Dragon Cannon Mega Knight
Skeleton Army Cannon Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Skeleton Army
Cannon Mega Knight Dart Goblin Skeleton Army The Log
The Log Cannon Dart Goblin Inferno Dragon Mega Knight
Mini P.E.K.K.A Cannon Dart Goblin Inferno Dragon
Skeleton Army Mega Knight Cannon Dart Goblin Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A The Log Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Dart Goblin
Mini P.E.K.K.A Skeleton Army Dart Goblin
Mini P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Mega Knight Mini P.E.K.K.A Skeleton Army The Log Inferno Dragon
Cannon Dart Goblin Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Dart Goblin Mini P.E.K.K.A
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon
Cannon Dart Goblin Skeleton Army Mega Knight
Skeleton Army Dart Goblin Mini P.E.K.K.A The Log Inferno Dragon
Mega Knight Cannon Dart Goblin Mini P.E.K.K.A The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log Mega Knight
Dart Goblin
Dart Goblin The Log
The Log Dart Goblin
The Log Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
The Log
The Log Mega Knight
Inferno Dragon
The Log Dart Goblin
The Log Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log Mega Knight
Mega Knight
The Log
Dart Goblin Skeleton Army
Dart Goblin
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Inferno Dragon
Dart Goblin Mega Knight

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