My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Witch Giant Skeleton Ice Wizard Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Cannon Hog Rider Goblin Barrel Witch
Zap
Cannon Goblin Barrel Witch
Barbarian Barrel
Cannon Goblin Barrel Hunter Witch Giant Skeleton Ice Wizard
The Log
Cannon Hog Rider Goblin Barrel Hunter Witch Giant Skeleton
Earthquake
Cannon Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Hog Rider Goblin Barrel Hunter Witch Giant Skeleton Ice Wizard
Fireball
Cannon Hog Rider Goblin Barrel Hunter Witch Ice Wizard
Poison
Cannon Hunter Witch Ice Wizard
Lightning
Cannon Hunter Witch Ice Wizard
Rocket
Hog Rider Hunter Witch

Against air swarms

Spells and units that can counter air swarms.

Hunter Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Goblin Barrel Ice Wizard Hog Rider Hunter Golden Knight Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Goblin Barrel Ice Wizard Hog Rider

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
Goblin Barrel Hunter Witch Giant Skeleton Golden Knight
Goblin Barrel
Hog Rider Giant Skeleton Ice Wizard Golden Knight
Hunter
Hog Rider Giant Skeleton
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Hog Rider Goblin Barrel Hunter Witch Ice Wizard
Ice Wizard
Goblin Barrel Giant Skeleton
Golden Knight
Hog Rider Goblin Barrel

Defense Synergies 0 10

Cannon
Hunter Witch Ice Wizard
Hog Rider
Goblin Barrel
Hunter
Cannon Giant Skeleton Ice Wizard Golden Knight
Witch
Cannon Giant Skeleton Ice Wizard
Giant Skeleton
Hunter Witch Ice Wizard
Ice Wizard
Cannon Hunter Witch Giant Skeleton Golden Knight
Golden Knight
Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Golden Knight
Hunter Cannon Witch Ice Wizard
Cannon Hunter Witch Giant Skeleton Ice Wizard
Cannon Hunter Witch Ice Wizard
Giant Skeleton
Cannon Hunter Ice Wizard
Hunter Cannon Witch Ice Wizard
Cannon Giant Skeleton Golden Knight
Cannon Hunter Witch Ice Wizard
Cannon Hunter Giant Skeleton Ice Wizard
Witch Ice Wizard Cannon Hunter Giant Skeleton
Hunter Witch Ice Wizard
Cannon Hunter Witch Giant Skeleton Ice Wizard
Cannon Hunter Witch Golden Knight
Cannon Hunter
Cannon Hunter
Cannon Hunter Witch
Cannon Hunter Witch Ice Wizard Golden Knight
Hunter Witch Cannon Giant Skeleton Ice Wizard
Cannon Hunter
Cannon Hunter Witch Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch Giant Skeleton
Hunter
Giant Skeleton Hunter Witch Golden Knight
Hunter Giant Skeleton
Giant Skeleton Cannon Hunter Witch
Hunter Witch Ice Wizard
Hunter Witch Giant Skeleton Ice Wizard
Giant Skeleton Hunter
Giant Skeleton Witch
Witch Cannon
Hunter Witch Giant Skeleton Golden Knight
Giant Skeleton
Giant Skeleton Cannon Hunter Witch Golden Knight
Cannon Witch
Witch Hunter Giant Skeleton Golden Knight
Cannon Hunter Witch Giant Skeleton Ice Wizard Golden Knight
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Giant Skeleton Golden Knight
Ice Wizard Golden Knight
Giant Skeleton
Giant Skeleton
Hunter Witch Ice Wizard
Witch
Hunter Ice Wizard
Golden Knight
Golden Knight
Hunter Golden Knight
Hunter Witch Golden Knight
Hunter
Witch Golden Knight
Giant Skeleton
Hunter Witch Ice Wizard
Witch
Hunter Witch Ice Wizard Golden Knight
Witch Golden Knight
Golden Knight
Hunter Witch Ice Wizard
Witch
Hunter
Giant Skeleton
Witch
Hunter Witch Ice Wizard
Hunter
Giant Skeleton
Witch Giant Skeleton Golden Knight
Witch
Witch Giant Skeleton Golden Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: