My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning Not enough investment cards in your deck.

You don't have enough investment cards in your deck. It may either be a spawner building, Elixir collector or slow units, that you can play in the back to force the opponent to make the first move. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Royal Hogs
Giant Snowball
Cannon Goblin Gang Hog Rider Royal Hogs
Zap
Cannon Goblin Gang Royal Hogs
Barbarian Barrel
Cannon Goblin Gang Bomb Tower Royal Hogs Ice Wizard
The Log
Cannon Goblin Gang Hog Rider Royal Hogs
Earthquake
Cannon Goblin Gang Bomb Tower Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Hog Rider Royal Hogs Ice Wizard
Fireball
Cannon Goblin Gang Bomb Tower Hog Rider Royal Hogs Ice Wizard
Poison
Cannon Goblin Gang Bomb Tower Royal Hogs Ice Wizard
Lightning
Cannon Bomb Tower Ice Wizard
Rocket
Bomb Tower Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Freeze Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Freeze Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Cannon Goblin Gang Ice Wizard Bomb Tower Hog Rider Freeze Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Cannon Goblin Gang Ice Wizard

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Hog Rider Royal Hogs Mirror
Bomb Tower
Hog Rider
Goblin Gang Freeze Mirror
Royal Hogs
Goblin Gang
Mirror
Goblin Gang Hog Rider Freeze
Freeze
Hog Rider Mirror
Ice Wizard

Defense Synergies 1 8

Cannon
Mirror Goblin Gang Ice Wizard
Goblin Gang
Cannon Bomb Tower Mirror Ice Wizard
Bomb Tower
Goblin Gang Mirror Ice Wizard
Hog Rider
Royal Hogs
Mirror
Cannon Goblin Gang Bomb Tower Ice Wizard
Freeze
Ice Wizard
Cannon Goblin Gang Bomb Tower Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
Bomb Tower Cannon Goblin Gang Ice Wizard
Cannon Goblin Gang Bomb Tower Freeze Ice Wizard
Cannon Bomb Tower Goblin Gang Ice Wizard
Bomb Tower
Goblin Gang Freeze Cannon Bomb Tower Ice Wizard
Cannon Goblin Gang Bomb Tower Freeze Ice Wizard
Cannon Bomb Tower
Cannon Goblin Gang Bomb Tower Ice Wizard
Goblin Gang Cannon Ice Wizard
Goblin Gang Ice Wizard Cannon Bomb Tower Freeze
Goblin Gang Ice Wizard
Cannon Bomb Tower Goblin Gang Freeze Ice Wizard
Bomb Tower Cannon Goblin Gang Freeze
Cannon Goblin Gang Bomb Tower
Bomb Tower Cannon Goblin Gang Freeze
Bomb Tower Cannon Goblin Gang
Cannon Bomb Tower Goblin Gang Ice Wizard
Bomb Tower Freeze Cannon Ice Wizard
Cannon Bomb Tower
Goblin Gang Cannon Bomb Tower
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang
Goblin Gang Bomb Tower
Goblin Gang Bomb Tower
Goblin Gang
Cannon Goblin Gang
Goblin Gang Bomb Tower Freeze Ice Wizard
Goblin Gang Bomb Tower Ice Wizard
Bomb Tower
Freeze Bomb Tower
Cannon Goblin Gang
Bomb Tower
Cannon Goblin Gang Bomb Tower
Cannon Bomb Tower
Goblin Gang Bomb Tower Freeze
Cannon Bomb Tower Freeze Ice Wizard
Cannon Bomb Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Ice Wizard
Freeze
Freeze Ice Wizard
Freeze Ice Wizard
Goblin Gang
Freeze
Freeze
Freeze Ice Wizard
Ice Wizard
Ice Wizard
Freeze
Freeze
Goblin Gang Freeze
Ice Wizard
Freeze
Goblin Gang
Goblin Gang Freeze
Freeze

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