My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Cannon Hog Rider Guards
Zap
Bats Cannon Firecracker Guards
Barbarian Barrel
Cannon Firecracker Guards
The Log
Cannon Firecracker Hog Rider Guards
Earthquake
Cannon Firecracker Hog Rider Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Hog Rider Guards
Fireball
Cannon Firecracker Hog Rider
Poison
Bats Cannon Firecracker Guards
Lightning
Cannon Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Earthquake The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Firecracker Earthquake Guards Hog Rider Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Cannon Firecracker

Attack Synergies 4 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker
Cannon
Firecracker
Hog Rider Bats Earthquake
Earthquake
Hog Rider Firecracker The Log
Hog Rider
Bats Firecracker Earthquake The Log Guards
Guards
Hog Rider The Log
The Log
Hog Rider Earthquake Guards
Goblinstein

Defense Synergies 2 11

Bats
Cannon Firecracker Earthquake The Log
Cannon
The Log Bats Firecracker Earthquake Guards
Firecracker
The Log Bats Cannon Earthquake Guards
Earthquake
Bats Cannon Firecracker The Log
Hog Rider
Guards
Cannon Firecracker The Log
The Log
Cannon Firecracker Bats Earthquake Guards
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Firecracker The Log
Bats Cannon Firecracker The Log
Cannon Bats
Cannon Bats Firecracker Guards
Firecracker Earthquake The Log
The Log Bats Cannon Firecracker Earthquake Guards
Bats Cannon Firecracker
Earthquake Cannon The Log
Cannon
Guards Cannon Firecracker
Bats Guards Cannon Firecracker Earthquake The Log
Bats Firecracker
Cannon Bats Earthquake Guards The Log
Bats Cannon Firecracker Earthquake Guards The Log
Cannon
Cannon The Log
Bats Cannon Firecracker
Cannon Bats Firecracker Guards The Log
Earthquake The Log Bats Cannon Firecracker Guards
Cannon
Bats Cannon Firecracker Earthquake Guards The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards
Firecracker The Log
Guards Bats The Log
Guards Bats The Log
Cannon Guards
Firecracker Bats
Guards Bats
Bats Firecracker The Log
Cannon Guards
Bats Guards
Guards The Log
Cannon Guards
Cannon Firecracker
Guards Bats Firecracker The Log
Bats Cannon Firecracker Earthquake The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Guards The Log
Firecracker The Log
Earthquake The Log
Earthquake Firecracker Guards The Log
Firecracker Earthquake The Log
Firecracker Bats
Firecracker Earthquake The Log
Earthquake The Log Firecracker
The Log Firecracker
Bats Guards
Firecracker Earthquake The Log
Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake Firecracker The Log
Earthquake
Bats
Firecracker Earthquake The Log
Firecracker Earthquake The Log
Earthquake The Log
The Log
Earthquake The Log
Firecracker Earthquake The Log
Firecracker The Log Earthquake
The Log
Firecracker The Log
Bats Firecracker
Bats Firecracker Guards
Earthquake The Log
Firecracker
Firecracker Earthquake The Log
Earthquake Bats Guards
Firecracker
The Log
Firecracker
The Log Firecracker Earthquake
Firecracker
Bats Firecracker Guards The Log
Firecracker Bats
Firecracker The Log
Firecracker

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