My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards
Giant Snowball
Cannon Hog Rider Guards
Zap
Cannon Guards
Barbarian Barrel
Electro Spirit Cannon Guards Hunter Electro Wizard
The Log
Electro Spirit Cannon Hog Rider Guards Hunter
Earthquake
Cannon Hog Rider Guards
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Hog Rider Guards Hunter Electro Wizard
Fireball
Cannon Hog Rider Hunter Electro Wizard
Poison
Cannon Guards Hunter Electro Wizard
Lightning
Cannon Hunter Electro Wizard
Rocket
Hog Rider Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Cannon Guards Void Hog Rider Hunter Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Cannon Guards

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Hog Rider
Cannon
Hog Rider
The Log Electro Spirit Guards Void Hunter Electro Wizard
Guards
Hog Rider The Log
Void
Hog Rider
Hunter
Hog Rider
The Log
Hog Rider Guards
Electro Wizard
Hog Rider

Defense Synergies 2 11

Electro Spirit
Hunter The Log Electro Wizard
Cannon
The Log Guards Hunter Electro Wizard
Hog Rider
Guards
Hunter Cannon The Log Electro Wizard
Void
Hunter
Guards Electro Spirit Cannon The Log Electro Wizard
The Log
Cannon Electro Spirit Guards Hunter Electro Wizard
Electro Wizard
Electro Spirit Cannon Guards Hunter The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Void The Log Electro Wizard
Hunter Cannon The Log Electro Wizard
Cannon Hunter Void Electro Wizard
Cannon Hunter Guards Electro Wizard
The Log
The Log Electro Spirit Cannon Guards Hunter Electro Wizard
Hunter Electro Wizard Electro Spirit Cannon Void
Electro Spirit Cannon Void The Log Electro Wizard
Cannon Hunter
Guards Cannon Hunter Electro Wizard
Guards Electro Wizard Electro Spirit Cannon Hunter The Log
Hunter Electro Wizard
Cannon Hunter Guards The Log Electro Wizard
Electro Spirit Cannon Guards Hunter The Log Electro Wizard
Cannon Hunter Electro Wizard
Cannon Hunter The Log Electro Wizard
Cannon Hunter Electro Wizard
Cannon Electro Spirit Guards Hunter The Log Electro Wizard
Hunter The Log Electro Spirit Cannon Guards Electro Wizard
Cannon Hunter Electro Wizard
Electro Spirit Cannon Guards Hunter The Log Electro Wizard
Cannon Guards Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Void Electro Wizard
Void Electro Wizard Hunter The Log
Guards Hunter The Log Electro Wizard
Guards Hunter The Log Electro Wizard
Cannon Guards Hunter
Electro Spirit Hunter Electro Wizard
Guards Void Hunter Electro Wizard
Hunter
Void Electro Wizard Electro Spirit The Log
Cannon Guards
Guards Hunter
Guards Void The Log Electro Wizard
Cannon Guards Hunter
Cannon
Guards Electro Wizard Electro Spirit Hunter The Log
Electro Spirit Cannon Hunter The Log Electro Wizard
Electro Spirit Cannon Void Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Guards The Log
Void The Log Electro Wizard
Void The Log
Guards Void The Log
The Log
Electro Spirit Hunter
The Log
The Log Hunter
Void The Log
Guards Void Electro Wizard
Void The Log Electro Wizard
Void
Void Hunter The Log
Void
The Log
Hunter The Log
The Log
Void Hunter The Log Electro Wizard
Void The Log
Void The Log
Void
Void The Log
Void The Log
The Log Electro Spirit Hunter
Void The Log Hunter Electro Wizard
Void The Log
Void The Log
Void Hunter Electro Wizard
Electro Wizard Electro Spirit Guards Void
Void
Void Hunter The Log
Void Electro Spirit Electro Wizard
The Log
Electro Wizard Electro Spirit Guards Void
Hunter Electro Wizard
The Log
Void Hunter Electro Wizard
The Log
Void
Electro Spirit Guards The Log Electro Wizard
Void Electro Wizard
Void The Log Electro Wizard
Void
Void

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: