My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Missing

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Royal Ghost Fisherman Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider P.E.K.K.A Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Fisherman
Giant Snowball
Cannon Hog Rider Fisherman
Zap
Cannon Fisherman
Barbarian Barrel
Cannon Royal Ghost
The Log
Cannon Hog Rider Fisherman
Earthquake
Cannon Hog Rider
Arrows
Royal Delivery
Hog Rider P.E.K.K.A Royal Ghost Fisherman
Fireball
Cannon Hog Rider Fisherman
Poison
Cannon Fisherman
Lightning
Cannon Fisherman Goblinstein
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Tornado Poison

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Poison Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Poison P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Tornado Royal Ghost Fisherman Hog Rider Poison Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Tornado Royal Ghost Fisherman

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Hog Rider
Tornado Poison
Tornado
P.E.K.K.A Goblinstein Hog Rider Poison
Poison
P.E.K.K.A Hog Rider Tornado Royal Ghost
P.E.K.K.A
Tornado Poison Goblinstein Fisherman
Royal Ghost
Poison Fisherman
Fisherman
P.E.K.K.A Royal Ghost
Goblinstein
Tornado P.E.K.K.A

Defense Synergies 2 5

Cannon
Poison Royal Ghost
Hog Rider
Tornado
P.E.K.K.A Poison Goblinstein
Poison
Cannon Tornado
P.E.K.K.A
Tornado Goblinstein Fisherman
Royal Ghost
Cannon
Fisherman
P.E.K.K.A
Goblinstein
P.E.K.K.A Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon
P.E.K.K.A Cannon Fisherman
Cannon Tornado P.E.K.K.A Fisherman
Cannon P.E.K.K.A Fisherman
Tornado Poison P.E.K.K.A
Tornado Cannon Royal Ghost
Tornado Cannon Poison
Cannon Poison P.E.K.K.A
Cannon P.E.K.K.A Tornado Fisherman
Tornado Cannon Royal Ghost Fisherman
Poison Cannon Tornado Royal Ghost Fisherman
Tornado Poison
Cannon P.E.K.K.A
Cannon Tornado Poison P.E.K.K.A Royal Ghost
P.E.K.K.A Cannon
Tornado Cannon P.E.K.K.A Fisherman Goblinstein
Cannon Tornado Poison P.E.K.K.A Fisherman
Cannon Tornado Royal Ghost Fisherman
Tornado Poison Cannon Royal Ghost Fisherman
P.E.K.K.A Cannon Tornado Fisherman
Royal Ghost Cannon Poison P.E.K.K.A Fisherman
P.E.K.K.A Cannon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Royal Ghost Fisherman
Poison Royal Ghost Fisherman
P.E.K.K.A Fisherman
P.E.K.K.A Tornado Fisherman
P.E.K.K.A Cannon Fisherman
Poison Goblinstein Tornado
P.E.K.K.A
P.E.K.K.A Fisherman
P.E.K.K.A Goblinstein Tornado Poison
P.E.K.K.A Cannon
P.E.K.K.A
P.E.K.K.A Tornado Poison
P.E.K.K.A Cannon
Cannon
Tornado Poison P.E.K.K.A Fisherman Goblinstein
Poison Cannon P.E.K.K.A Royal Ghost
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Ghost
Poison Tornado Royal Ghost Fisherman
Poison
Poison
Poison Goblinstein
Poison Goblinstein Tornado
Tornado Poison
Poison Tornado
Poison Tornado Fisherman
Tornado Poison Fisherman
Poison Tornado Fisherman
Poison Tornado
Poison Fisherman
Poison Fisherman
Poison Fisherman
Poison
Poison
Tornado Poison
Fisherman
Poison Fisherman
Tornado Poison
Poison
Tornado Poison
Tornado Fisherman
Poison
Tornado Poison Goblinstein
Fisherman
Poison Tornado Royal Ghost Fisherman
Tornado Poison Fisherman
Poison Tornado Fisherman
Poison Tornado
Poison Goblinstein
Poison
Poison
P.E.K.K.A
Poison
Goblinstein
Poison Tornado
Poison
Poison
Tornado Poison
P.E.K.K.A
Tornado Poison
Tornado Poison
Poison Tornado Royal Ghost
P.E.K.K.A
Poison Fisherman

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