My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Minion Horde Furnace Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Bomb Tower Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Furnace Dark Prince Prince Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Dark Prince Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Dark Prince Prince
Giant Snowball
Cannon Minion Horde Furnace
Zap
Cannon Firecracker Minion Horde Furnace Dark Prince Prince
Barbarian Barrel
Cannon Firecracker Bomb Tower Furnace Dark Prince Magic Archer
The Log
Cannon Firecracker Furnace Dark Prince Prince
Earthquake
Cannon Firecracker Bomb Tower Furnace
Arrows
Firecracker Minion Horde Furnace
Royal Delivery
Firecracker Minion Horde Dark Prince Prince Magic Archer
Fireball
Cannon Firecracker Minion Horde Bomb Tower Furnace Magic Archer
Poison
Cannon Firecracker Minion Horde Bomb Tower Furnace Magic Archer
Lightning
Cannon Bomb Tower Furnace Dark Prince Prince Magic Archer
Rocket
Minion Horde Bomb Tower Furnace Prince Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Furnace Dark Prince Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Firecracker Bomb Tower Furnace Dark Prince Magic Archer Minion Horde Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Cannon Firecracker Bomb Tower Furnace

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Dark Prince Prince
Minion Horde
Dark Prince Prince
Bomb Tower
Furnace
Dark Prince Prince
Dark Prince
Prince Firecracker Minion Horde Furnace Magic Archer
Prince
Dark Prince Firecracker Minion Horde Furnace Magic Archer
Magic Archer
Dark Prince Prince

Defense Synergies 0 14

Cannon
Firecracker Dark Prince Prince Magic Archer
Firecracker
Cannon Bomb Tower Dark Prince Prince
Minion Horde
Bomb Tower
Firecracker Magic Archer
Furnace
Dark Prince Prince Magic Archer
Dark Prince
Cannon Firecracker Furnace Prince Magic Archer
Prince
Cannon Firecracker Furnace Dark Prince Magic Archer
Magic Archer
Cannon Bomb Tower Furnace Dark Prince Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Minion Horde Magic Archer
Minion Horde Bomb Tower Cannon Firecracker Furnace Dark Prince Prince
Cannon Minion Horde Bomb Tower Furnace Prince Dark Prince
Cannon Minion Horde Bomb Tower Prince Firecracker Furnace Dark Prince
Firecracker Bomb Tower Dark Prince Prince
Cannon Firecracker Bomb Tower Furnace Dark Prince Magic Archer
Minion Horde Furnace Cannon Firecracker Bomb Tower Magic Archer
Cannon Bomb Tower Magic Archer
Cannon Minion Horde Bomb Tower Furnace Prince
Cannon Firecracker Minion Horde Dark Prince Prince
Minion Horde Cannon Firecracker Bomb Tower Furnace Dark Prince Magic Archer
Minion Horde Firecracker Furnace Magic Archer
Cannon Minion Horde Bomb Tower Furnace Prince Dark Prince
Bomb Tower Cannon Firecracker Minion Horde Furnace Dark Prince Prince Magic Archer
Cannon Minion Horde Bomb Tower Furnace Prince
Minion Horde Bomb Tower Cannon Furnace Prince
Minion Horde Bomb Tower Cannon Firecracker Furnace Dark Prince Prince
Cannon Bomb Tower Firecracker Minion Horde Furnace Dark Prince Prince Magic Archer
Bomb Tower Furnace Cannon Firecracker Dark Prince Magic Archer
Cannon Bomb Tower Prince
Dark Prince Cannon Firecracker Minion Horde Bomb Tower Furnace Prince
Cannon Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Dark Prince Prince
Firecracker Bomb Tower Prince Magic Archer
Minion Horde Bomb Tower Furnace Dark Prince Prince
Dark Prince Prince Minion Horde
Cannon Minion Horde Dark Prince Prince
Firecracker Furnace Minion Horde Bomb Tower Magic Archer
Dark Prince Prince Minion Horde Bomb Tower Furnace
Minion Horde Bomb Tower Dark Prince Prince
Minion Horde Firecracker Bomb Tower Dark Prince Prince Magic Archer
Cannon Minion Horde
Minion Horde Bomb Tower Dark Prince Prince
Dark Prince Prince
Dark Prince Prince Cannon Minion Horde Bomb Tower
Cannon Firecracker Minion Horde Bomb Tower Furnace Magic Archer
Firecracker Minion Horde Bomb Tower Furnace Dark Prince Prince Magic Archer
Cannon Firecracker Minion Horde Bomb Tower Dark Prince Magic Archer
Cannon Bomb Tower Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Minion Horde
Firecracker Magic Archer
Minion Horde Magic Archer
Firecracker Dark Prince Prince
Firecracker Minion Horde Furnace Dark Prince Magic Archer
Firecracker Minion Horde Furnace Magic Archer
Firecracker Minion Horde Furnace Magic Archer
Firecracker Magic Archer
Firecracker
Minion Horde Prince
Firecracker Minion Horde Dark Prince Prince Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Magic Archer
Firecracker Furnace Prince Magic Archer
Firecracker Minion Horde Furnace Magic Archer
Magic Archer Firecracker Minion Horde Furnace
Minion Horde
Firecracker Dark Prince Prince Magic Archer
Firecracker Magic Archer
Minion Horde Prince Magic Archer
Prince
Minion Horde
Firecracker Furnace Dark Prince Magic Archer
Minion Horde
Firecracker Magic Archer
Prince Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Furnace Magic Archer
Firecracker Minion Horde
Minion Horde
Minion Horde Magic Archer
Firecracker Minion Horde Magic Archer
Minion Horde Prince
Firecracker Magic Archer
Minion Horde Dark Prince Prince Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Dark Prince Prince Magic Archer
Firecracker Magic Archer
Firecracker Minion Horde Dark Prince Prince
Firecracker Minion Horde Magic Archer
Firecracker Magic Archer
Firecracker Dark Prince Prince Magic Archer
Prince
Firecracker

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