My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Prince Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Guards Prince Inferno Dragon
Giant Snowball
Cannon Minion Horde Guards Witch Inferno Dragon
Zap
Cannon Minion Horde Guards Witch Prince Inferno Dragon
Barbarian Barrel
Cannon Guards Witch
The Log
Cannon Guards Witch Prince
Earthquake
Cannon Guards Witch
Arrows
Minion Horde Guards Witch
Royal Delivery
Minion Horde Guards Witch Prince Inferno Dragon
Fireball
Cannon Minion Horde Witch Inferno Dragon
Poison
Cannon Minion Horde Guards Witch
Lightning
Cannon Witch Prince Inferno Dragon Goblinstein
Rocket
Minion Horde Witch Prince Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Prince Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Guards Inferno Dragon Minion Horde Witch Prince Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Cannon Guards Inferno Dragon Minion Horde

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Minion Horde
Mega Knight Prince
Guards
Witch
Prince Mega Knight
Prince
Mega Knight Minion Horde Witch
Inferno Dragon
Mega Knight
Mega Knight
Minion Horde Prince Inferno Dragon Witch
Goblinstein

Defense Synergies 0 9

Cannon
Guards Witch Prince Inferno Dragon
Minion Horde
Guards
Cannon Witch Prince
Witch
Cannon Guards Prince Mega Knight
Prince
Cannon Guards Witch
Inferno Dragon
Cannon Mega Knight
Mega Knight
Witch Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Minion Horde
Minion Horde Inferno Dragon Cannon Witch Prince Mega Knight
Cannon Minion Horde Witch Prince Mega Knight Inferno Dragon
Cannon Minion Horde Witch Prince Inferno Dragon Guards Mega Knight
Prince Mega Knight
Cannon Guards Mega Knight
Minion Horde Inferno Dragon Cannon Witch
Cannon Mega Knight
Cannon Minion Horde Witch Inferno Dragon Prince
Guards Cannon Minion Horde Prince Mega Knight
Minion Horde Guards Witch Cannon Mega Knight
Minion Horde Inferno Dragon Witch
Cannon Minion Horde Prince Mega Knight Guards Witch
Mega Knight Cannon Minion Horde Guards Witch Prince
Inferno Dragon Cannon Minion Horde Prince Mega Knight
Minion Horde Cannon Prince Inferno Dragon Mega Knight Goblinstein
Minion Horde Mega Knight Cannon Witch Prince
Cannon Mega Knight Minion Horde Guards Witch Prince
Witch Cannon Guards Inferno Dragon Mega Knight
Cannon Prince Inferno Dragon
Mega Knight Cannon Minion Horde Guards Witch Prince
Cannon Guards Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Witch Prince
Prince Inferno Dragon Mega Knight
Guards Mega Knight Minion Horde Witch Prince
Guards Prince Mega Knight Minion Horde
Cannon Minion Horde Guards Witch Prince Inferno Dragon Mega Knight
Goblinstein Minion Horde Witch
Guards Prince Minion Horde Witch
Mega Knight Minion Horde Prince Inferno Dragon
Minion Horde Mega Knight Goblinstein Witch Prince Inferno Dragon
Witch Cannon Minion Horde Guards Inferno Dragon
Inferno Dragon Mega Knight Minion Horde Guards Witch Prince
Mega Knight Guards Prince
Prince Mega Knight Cannon Minion Horde Guards Witch
Cannon Minion Horde Witch Mega Knight
Guards Witch Minion Horde Prince Inferno Dragon Goblinstein
Mega Knight Cannon Minion Horde Witch Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Guards
Minion Horde
Guards Prince
Minion Horde Mega Knight Goblinstein
Goblinstein Minion Horde Witch
Minion Horde Witch
Minion Horde Guards Prince
Minion Horde Prince
Minion Horde
Prince
Minion Horde Witch
Minion Horde Mega Knight
Minion Horde
Prince Mega Knight
Witch Mega Knight
Minion Horde Prince Mega Knight
Prince
Minion Horde
Witch Mega Knight Goblinstein
Minion Horde Witch Inferno Dragon
Witch
Witch Prince Mega Knight
Minion Horde Witch
Minion Horde Guards Witch Goblinstein
Minion Horde
Minion Horde Mega Knight
Minion Horde
Minion Horde Prince Mega Knight
Minion Horde Guards Witch Prince Goblinstein
Witch
Minion Horde Prince Mega Knight
Minion Horde Prince Mega Knight
Minion Horde Guards Witch
Witch
Witch Prince Mega Knight
Prince Inferno Dragon
Mega Knight

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