My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Balloon Ice Wizard Bandit Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Balloon Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Bandit Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon Bandit
Giant Snowball
Cannon Balloon Lumberjack
Zap
Cannon Balloon Bandit
Barbarian Barrel
Cannon Ice Wizard Bandit Lumberjack
The Log
Cannon Bandit Lumberjack
Earthquake
Cannon
Arrows
Royal Delivery
Balloon Ice Wizard Bandit Lumberjack
Fireball
Cannon Balloon Ice Wizard Bandit Lumberjack
Poison
Cannon Balloon Ice Wizard
Lightning
Cannon Ice Golem Balloon Ice Wizard Bandit Lumberjack
Rocket
Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Cannon Ice Wizard Bandit Fireball Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Cannon Ice Wizard

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Balloon Lumberjack
Fireball
The Log
Balloon
Ice Golem Lumberjack The Log Ice Wizard Bandit
The Log
Fireball Balloon Bandit Lumberjack
Ice Wizard
Balloon Bandit Lumberjack
Bandit
Balloon The Log Ice Wizard Lumberjack
Lumberjack
Ice Golem Balloon The Log Ice Wizard Bandit

Defense Synergies 3 18

Cannon
Ice Golem The Log Fireball Ice Wizard Bandit Lumberjack
Ice Golem
Cannon Fireball The Log Ice Wizard Bandit Lumberjack
Fireball
The Log Cannon Ice Golem Ice Wizard Bandit Lumberjack
Balloon
The Log
Cannon Fireball Ice Golem Ice Wizard Bandit Lumberjack
Ice Wizard
Cannon Ice Golem Fireball The Log Bandit Lumberjack
Bandit
Cannon Ice Golem Fireball The Log Ice Wizard Lumberjack
Lumberjack
Cannon Ice Golem Fireball The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Fireball The Log
Lumberjack Cannon The Log Ice Wizard Bandit
Cannon Lumberjack Ice Wizard Bandit
Cannon Lumberjack Ice Wizard Bandit
Fireball The Log Lumberjack
Fireball The Log Cannon Ice Wizard Bandit Lumberjack
Cannon Fireball Ice Wizard
Cannon Ice Golem Fireball The Log Bandit
Cannon Ice Wizard Lumberjack
Cannon Ice Golem Ice Wizard Bandit Lumberjack
Ice Wizard Cannon Ice Golem Fireball The Log Bandit Lumberjack
Fireball Ice Wizard
Cannon Lumberjack Fireball The Log Ice Wizard Bandit
Fireball Cannon The Log Lumberjack
Cannon Bandit Lumberjack
Cannon Fireball The Log Bandit Lumberjack
Cannon Fireball Lumberjack
Cannon Fireball The Log Ice Wizard Bandit Lumberjack
The Log Cannon Ice Golem Fireball Ice Wizard Bandit Lumberjack
Cannon Lumberjack
Cannon Fireball The Log Bandit Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Ice Golem Fireball Bandit
Fireball Bandit Ice Golem The Log Lumberjack
Bandit Lumberjack Ice Golem The Log
Lumberjack Ice Golem Fireball The Log Bandit
Cannon Bandit Lumberjack
Fireball Ice Golem Ice Wizard
Ice Golem Fireball Ice Wizard Bandit Lumberjack
Lumberjack
Ice Golem Fireball The Log Bandit
Cannon
Lumberjack
Fireball The Log
Cannon Ice Golem Fireball Bandit Lumberjack
Cannon Fireball
Ice Golem Fireball The Log Lumberjack
Cannon Ice Golem Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem The Log Bandit
Fireball The Log Ice Wizard Bandit
Fireball The Log Bandit
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Ice Wizard
The Log
Fireball The Log Ice Golem Ice Wizard
Fireball The Log Bandit
Fireball Lumberjack
Fireball The Log Bandit
Fireball
Ice Golem Fireball The Log Bandit
Fireball Bandit
Ice Golem Fireball The Log
Fireball The Log Bandit
Fireball The Log Bandit
Fireball
Fireball The Log Bandit
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Ice Golem The Log Fireball Ice Wizard
Fireball The Log Ice Wizard Bandit
Fireball The Log Bandit
Fireball The Log Bandit
Ice Golem Fireball Ice Wizard
Fireball
Fireball
Fireball The Log Bandit
Fireball
Fireball The Log
Fireball Bandit
Fireball Ice Wizard
The Log Fireball
Fireball Lumberjack
The Log Ice Golem Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log Bandit
Fireball

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