My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket Rage Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Cannon Valkyrie
The Log
Cannon Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Valkyrie Ram Rider
Fireball
Cannon Ram Rider
Poison
Cannon
Lightning
Cannon Ice Golem Valkyrie Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Valkyrie Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Rocket Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Rage Cannon Void Fireball Valkyrie Ram Rider Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem Rage Cannon Void

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Ram Rider
Fireball
Ram Rider
Valkyrie
Ram Rider
Rocket
Rage
Void
Ram Rider
Ice Golem Fireball Valkyrie

Defense Synergies 1 6

Cannon
Ice Golem Fireball Valkyrie Rocket
Ice Golem
Cannon Fireball
Fireball
Cannon Ice Golem Valkyrie Ram Rider
Valkyrie
Cannon Fireball
Rocket
Cannon
Rage
Void
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Ice Golem Fireball Valkyrie Void Ram Rider
Cannon Valkyrie Ram Rider
Cannon Rocket Ram Rider Valkyrie Void
Cannon Valkyrie Ram Rider
Fireball Valkyrie Rocket
Fireball Cannon Valkyrie
Rocket Ram Rider Cannon Fireball Void
Rocket Cannon Ice Golem Fireball Valkyrie Void Ram Rider
Cannon
Cannon Ice Golem Valkyrie
Valkyrie Cannon Ice Golem Fireball Ram Rider
Fireball Ram Rider
Cannon Fireball Valkyrie Rocket Ram Rider
Fireball Valkyrie Rocket Cannon
Cannon Ram Rider
Rocket Cannon Fireball Ram Rider
Cannon Fireball Valkyrie
Cannon Fireball Valkyrie Ram Rider
Valkyrie Cannon Ice Golem Fireball Ram Rider
Cannon Ram Rider
Valkyrie Cannon Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Ice Golem Fireball Void
Fireball Void Ice Golem Valkyrie Rocket
Ice Golem Valkyrie Rocket Ram Rider
Valkyrie Rocket Ice Golem Fireball Ram Rider
Cannon Valkyrie Ram Rider
Fireball Rocket Ice Golem Ram Rider
Rocket Ice Golem Fireball Valkyrie Void Ram Rider
Valkyrie
Rocket Void Ice Golem Fireball Valkyrie
Cannon
Valkyrie
Rocket Fireball Valkyrie Void
Rocket Cannon Ice Golem Fireball Valkyrie Ram Rider
Cannon Fireball Valkyrie
Ice Golem Fireball Valkyrie Rocket
Valkyrie Cannon Ice Golem Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Void Ice Golem Valkyrie Rocket
Fireball Void Ram Rider
Rocket Fireball Void
Ice Golem Fireball Valkyrie Rocket Void
Fireball Rocket Valkyrie
Fireball Ice Golem Rocket Ram Rider
Fireball Ice Golem Ram Rider
Fireball Void Ram Rider
Rocket Fireball Void
Rocket Void Fireball Valkyrie Ram Rider
Fireball Void Rocket
Rocket Ice Golem Fireball Void
Fireball Rocket Void
Ice Golem Fireball
Rocket Fireball
Fireball Rocket
Fireball Rocket
Rocket
Rocket Void Fireball
Rocket Fireball Valkyrie
Rocket Fireball Void
Rocket Fireball Void
Rocket Void
Rocket Fireball Void
Ice Golem Fireball Valkyrie
Fireball Void Ram Rider
Fireball Void Ram Rider
Fireball Rocket Void
Ice Golem Fireball
Rocket Fireball Void
Fireball Void
Void Fireball Rocket
Rocket Void Fireball
Rocket Fireball
Fireball Rocket Void
Fireball Rocket Ram Rider
Fireball
Fireball Void Valkyrie Rocket
Ice Golem Fireball
Rocket Void Fireball
Fireball Rocket
Fireball Rocket Void
Void Fireball Rocket

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