My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Musketeer Goblin Hut Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Goblin Hut Golem Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Phoenix
Giant Snowball
Cannon Musketeer Goblin Hut Guards
Zap
Cannon Goblin Hut Guards
Barbarian Barrel
Cannon Musketeer Goblin Hut Guards
The Log
Cannon Musketeer Goblin Hut Guards
Earthquake
Cannon Goblin Hut Guards
Arrows
Goblin Hut Guards
Royal Delivery
Musketeer Goblin Hut Guards
Fireball
Cannon Musketeer Goblin Hut
Poison
Cannon Musketeer Goblin Hut Guards Phoenix
Lightning
Cannon Ice Golem Musketeer Goblin Hut Phoenix
Rocket
Musketeer Goblin Hut Phoenix

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Guards Void Musketeer Phoenix Goblin Hut Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Cannon Guards Void

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Musketeer Goblin Hut
Musketeer
Ice Golem Goblin Hut Golem
Goblin Hut
Ice Golem Musketeer Golem
Guards
Void
Golem
Musketeer Goblin Hut
Phoenix

Defense Synergies 4 5

Cannon
Ice Golem Musketeer Guards
Ice Golem
Cannon Musketeer Goblin Hut Guards Phoenix
Musketeer
Cannon Ice Golem Guards Goblin Hut
Goblin Hut
Ice Golem Musketeer
Guards
Musketeer Cannon Ice Golem
Void
Golem
Phoenix
Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Musketeer Goblin Hut Void
Cannon Musketeer Goblin Hut Phoenix
Cannon Goblin Hut Musketeer Void
Cannon Goblin Hut Musketeer Guards Phoenix
Cannon Musketeer Guards
Musketeer Cannon Goblin Hut Void Phoenix
Cannon Ice Golem Musketeer Void Phoenix
Cannon Musketeer Goblin Hut Phoenix
Guards Cannon Ice Golem Musketeer Phoenix
Guards Cannon Ice Golem Musketeer Goblin Hut
Musketeer Goblin Hut Phoenix
Cannon Goblin Hut Musketeer Guards
Cannon Goblin Hut Guards
Cannon Goblin Hut Phoenix
Cannon Goblin Hut
Cannon Musketeer Goblin Hut
Cannon Musketeer Goblin Hut Guards
Cannon Ice Golem Musketeer Goblin Hut Guards
Cannon Musketeer Goblin Hut Phoenix
Cannon Musketeer Guards
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Ice Golem Goblin Hut Void
Void Ice Golem Musketeer Phoenix
Guards Ice Golem Musketeer Goblin Hut
Guards Ice Golem Musketeer Phoenix
Cannon Musketeer Goblin Hut Guards Phoenix
Ice Golem Musketeer Goblin Hut
Guards Ice Golem Musketeer Goblin Hut Void Phoenix
Phoenix
Void Ice Golem Goblin Hut Phoenix
Cannon Musketeer Goblin Hut Guards Phoenix
Musketeer Goblin Hut Guards Phoenix
Guards Void Phoenix
Cannon Ice Golem Guards
Cannon Musketeer
Goblin Hut Guards Phoenix Ice Golem Musketeer
Cannon Ice Golem Musketeer Goblin Hut Phoenix
Cannon Goblin Hut Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Ice Golem Musketeer Guards
Void Musketeer
Goblin Hut Void
Ice Golem Musketeer Guards Void
Ice Golem Musketeer
Musketeer
Ice Golem
Void
Musketeer Guards Void
Void Musketeer
Void Musketeer
Ice Golem Musketeer Goblin Hut Void
Musketeer Void
Ice Golem Musketeer Goblin Hut
Musketeer Goblin Hut
Musketeer Goblin Hut
Void Musketeer
Void
Musketeer Void
Void
Void Musketeer
Musketeer Void
Ice Golem
Void Musketeer
Void Musketeer
Void Musketeer
Ice Golem Musketeer Void
Musketeer Goblin Hut Guards Void
Void
Void Musketeer
Void
Musketeer Goblin Hut Guards Void
Musketeer
Void Musketeer
Ice Golem Musketeer
Void
Musketeer
Musketeer Guards
Musketeer Void
Void Musketeer
Void
Void

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