My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Valkyrie Electro Dragon Mega Knight Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Valkyrie Mega Knight Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Dragon Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Mighty Miner
Giant Snowball
Cannon Goblin Barrel Electro Dragon Mighty Miner
Zap
Cannon Goblin Barrel Mighty Miner
Barbarian Barrel
Cannon Valkyrie Goblin Barrel
The Log
Cannon Goblin Barrel
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel
Royal Delivery
Valkyrie Goblin Barrel Electro Dragon
Fireball
Cannon Goblin Barrel Electro Dragon Mighty Miner
Poison
Cannon Electro Dragon
Lightning
Cannon Ice Golem Valkyrie Electro Dragon Mighty Miner
Rocket
Valkyrie Electro Dragon Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie Tornado Electro Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Valkyrie Tornado Mega Knight Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Cannon Goblin Barrel Tornado Valkyrie Mighty Miner Electro Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Golem Cannon Goblin Barrel Tornado

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Ice Golem
Goblin Barrel Electro Dragon
Valkyrie
Goblin Barrel Tornado Electro Dragon
Goblin Barrel
Ice Golem Valkyrie Mighty Miner Mega Knight
Tornado
Valkyrie Electro Dragon Mega Knight
Electro Dragon
Ice Golem Valkyrie Tornado Mega Knight
Mega Knight
Goblin Barrel Tornado Electro Dragon
Mighty Miner
Goblin Barrel

Defense Synergies 1 10

Cannon
Ice Golem Valkyrie Electro Dragon Mighty Miner
Ice Golem
Cannon Tornado Electro Dragon Mega Knight
Valkyrie
Cannon Tornado Electro Dragon
Goblin Barrel
Tornado
Ice Golem Valkyrie Electro Dragon Mega Knight
Electro Dragon
Cannon Ice Golem Valkyrie Tornado
Mega Knight
Ice Golem Tornado
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Ice Golem Valkyrie Electro Dragon
Cannon Valkyrie Electro Dragon Mega Knight
Cannon Tornado Mega Knight Valkyrie Electro Dragon
Cannon Valkyrie Electro Dragon Mega Knight
Valkyrie Tornado Mega Knight
Tornado Cannon Valkyrie Electro Dragon Mega Knight
Tornado Cannon Electro Dragon
Cannon Ice Golem Valkyrie Electro Dragon Mega Knight
Cannon Mighty Miner Tornado
Tornado Cannon Ice Golem Valkyrie Mega Knight
Valkyrie Cannon Ice Golem Tornado Electro Dragon Mega Knight
Tornado Electro Dragon
Cannon Mega Knight Valkyrie Electro Dragon
Valkyrie Mega Knight Cannon Tornado Electro Dragon
Cannon Mega Knight
Tornado Cannon Mega Knight
Mega Knight Cannon Valkyrie Tornado Electro Dragon
Cannon Mega Knight Valkyrie Tornado Electro Dragon
Valkyrie Tornado Cannon Ice Golem Electro Dragon Mega Knight
Cannon Tornado
Valkyrie Mega Knight Cannon Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Ice Golem
Ice Golem Valkyrie Electro Dragon Mega Knight
Mega Knight Ice Golem Valkyrie Electro Dragon
Valkyrie Mega Knight Ice Golem Tornado
Cannon Valkyrie Mega Knight Mighty Miner
Ice Golem Tornado Electro Dragon
Ice Golem Valkyrie
Mega Knight Mighty Miner Valkyrie
Electro Dragon Mega Knight Ice Golem Valkyrie Tornado
Cannon
Mega Knight Valkyrie Electro Dragon
Mega Knight Valkyrie Tornado
Mega Knight Cannon Ice Golem Valkyrie
Cannon Valkyrie Electro Dragon Mega Knight
Electro Dragon Ice Golem Valkyrie Tornado Mighty Miner
Valkyrie Mega Knight Cannon Ice Golem Electro Dragon Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Valkyrie Electro Dragon
Tornado Electro Dragon
Electro Dragon
Ice Golem Valkyrie
Valkyrie Mega Knight
Ice Golem Tornado Electro Dragon
Tornado
Ice Golem Tornado Electro Dragon
Tornado Electro Dragon
Tornado Electro Dragon
Valkyrie Tornado Electro Dragon
Tornado Electro Dragon
Ice Golem
Electro Dragon
Ice Golem
Electro Dragon
Electro Dragon Mega Knight
Tornado
Electro Dragon Mega Knight
Valkyrie Tornado Electro Dragon Mega Knight
Mega Knight
Tornado
Tornado
Electro Dragon
Ice Golem Tornado Valkyrie Electro Dragon Mega Knight
Tornado Electro Dragon
Tornado Electro Dragon Mega Knight
Tornado
Ice Golem Tornado Electro Dragon
Electro Dragon
Electro Dragon Mega Knight
Electro Dragon
Mighty Miner Mega Knight
Electro Dragon
Tornado Electro Dragon
Valkyrie Electro Dragon Mega Knight
Ice Golem Electro Dragon
Tornado
Electro Dragon Mega Knight
Electro Dragon Tornado
Tornado Electro Dragon
Electro Dragon Tornado Mega Knight
Electro Dragon Mega Knight

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