My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Inferno Dragon Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Collector Inferno Dragon Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Miner Inferno Dragon
Giant Snowball
Cannon Skeleton Army Miner Inferno Dragon Little Prince
Zap
Cannon Inferno Tower Skeleton Army Inferno Dragon Little Prince
Barbarian Barrel
Cannon Inferno Tower Skeleton Army Little Prince
The Log
Cannon Skeleton Army Little Prince
Earthquake
Cannon Inferno Tower Elixir Collector Skeleton Army
Arrows
Skeleton Army Little Prince
Royal Delivery
Skeleton Army Miner Inferno Dragon Little Prince
Fireball
Cannon Inferno Tower Elixir Collector Skeleton Army Inferno Dragon Little Prince
Poison
Cannon Inferno Tower Elixir Collector Skeleton Army Little Prince
Lightning
Cannon Inferno Tower Elixir Collector Inferno Dragon Little Prince
Rocket
Inferno Tower Elixir Collector Inferno Dragon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Elixir Collector Skeleton Army Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Miner Little Prince Inferno Dragon Inferno Tower Elixir Collector Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Skeleton Army Miner Little Prince

Attack Synergies 1 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Inferno Tower
Elixir Collector
Skeleton Army
Miner
Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Miner
Mega Knight
Inferno Dragon Miner
Little Prince

Defense Synergies 1 8

Cannon
Inferno Tower Skeleton Army Inferno Dragon Little Prince
Inferno Tower
Skeleton Army Cannon Mega Knight
Elixir Collector
Skeleton Army
Inferno Tower Cannon Inferno Dragon
Miner
Mega Knight
Inferno Dragon
Cannon Skeleton Army Mega Knight
Mega Knight
Inferno Tower Miner Inferno Dragon
Little Prince
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Inferno Tower
Inferno Tower Skeleton Army Inferno Dragon Cannon Mega Knight
Cannon Inferno Tower Skeleton Army Mega Knight Inferno Dragon
Cannon Inferno Tower Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Mega Knight
Skeleton Army Cannon Mega Knight
Inferno Tower Inferno Dragon Cannon Little Prince
Cannon Inferno Tower Mega Knight
Cannon Inferno Tower Inferno Dragon Skeleton Army
Skeleton Army Cannon Inferno Tower Miner Mega Knight Little Prince
Skeleton Army Cannon Mega Knight
Inferno Tower Inferno Dragon
Cannon Inferno Tower Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon
Inferno Tower Skeleton Army Inferno Dragon Cannon Mega Knight
Inferno Tower Skeleton Army Cannon Inferno Dragon Mega Knight
Mega Knight Cannon Inferno Tower Skeleton Army
Cannon Mega Knight Skeleton Army Little Prince
Cannon Inferno Dragon Mega Knight Little Prince
Cannon Inferno Tower Inferno Dragon
Skeleton Army Mega Knight Cannon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Inferno Tower
Miner Inferno Dragon Mega Knight
Skeleton Army Mega Knight Inferno Tower
Skeleton Army Mega Knight Inferno Tower
Inferno Tower Cannon Skeleton Army Inferno Dragon Mega Knight
Skeleton Army Inferno Tower
Inferno Tower Mega Knight Skeleton Army Inferno Dragon
Mega Knight Inferno Tower Skeleton Army Inferno Dragon
Inferno Tower Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Inferno Tower
Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon Inferno Tower
Cannon Skeleton Army Mega Knight
Inferno Tower Skeleton Army Inferno Dragon Little Prince
Mega Knight Cannon Inferno Tower Inferno Dragon
Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Miner
Miner
Mega Knight
Miner
Miner
Miner
Mega Knight
Mega Knight
Miner Mega Knight Little Prince
Mega Knight
Mega Knight Little Prince
Inferno Dragon
Miner
Miner Mega Knight
Miner
Little Prince
Miner Mega Knight
Mega Knight
Skeleton Army
Miner Mega Knight
Mega Knight
Miner Mega Knight Little Prince
Inferno Dragon
Mega Knight

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