My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Electro Dragon Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem Inferno Dragon Night Witch
Giant Snowball
Cannon Royal Recruits Electro Dragon Inferno Dragon Night Witch
Zap
Cannon Inferno Dragon Night Witch
Barbarian Barrel
Cannon Royal Recruits Elixir Golem Night Witch
The Log
Cannon Royal Recruits Elixir Golem
Earthquake
Cannon Elixir Golem
Arrows
Royal Recruits Night Witch
Royal Delivery
Royal Recruits Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Fireball
Cannon Elixir Golem Battle Healer Electro Dragon Inferno Dragon Night Witch
Poison
Cannon Royal Recruits Elixir Golem Battle Healer Electro Dragon Night Witch
Lightning
Cannon Battle Healer Electro Dragon Inferno Dragon Night Witch
Rocket
Battle Healer Electro Dragon Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Battle Healer Inferno Dragon Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Elixir Golem Void Battle Healer Inferno Dragon Night Witch Electro Dragon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Elixir Golem Void Battle Healer

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Royal Recruits
Battle Healer Electro Dragon
Elixir Golem
Battle Healer Night Witch Electro Dragon Inferno Dragon
Battle Healer
Elixir Golem Electro Dragon Inferno Dragon Royal Recruits Night Witch
Void
Electro Dragon
Battle Healer Royal Recruits Elixir Golem Inferno Dragon
Inferno Dragon
Battle Healer Elixir Golem Electro Dragon
Night Witch
Elixir Golem Battle Healer

Defense Synergies 2 7

Cannon
Royal Recruits Battle Healer Electro Dragon Inferno Dragon Night Witch
Royal Recruits
Cannon
Elixir Golem
Battle Healer
Electro Dragon Inferno Dragon Cannon Night Witch
Void
Electro Dragon
Battle Healer Cannon Inferno Dragon
Inferno Dragon
Battle Healer Cannon Electro Dragon
Night Witch
Cannon Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Royal Recruits Void Electro Dragon
Inferno Dragon Cannon Royal Recruits Battle Healer Electro Dragon Night Witch
Cannon Royal Recruits Void Electro Dragon Inferno Dragon Night Witch
Cannon Royal Recruits Inferno Dragon Night Witch Electro Dragon
Royal Recruits Battle Healer
Cannon Electro Dragon Night Witch
Inferno Dragon Cannon Void Electro Dragon Night Witch
Cannon Royal Recruits Battle Healer Void Electro Dragon
Cannon Inferno Dragon Royal Recruits Night Witch
Cannon Royal Recruits Battle Healer Night Witch
Cannon Royal Recruits Electro Dragon Night Witch
Inferno Dragon Electro Dragon Night Witch
Cannon Royal Recruits Night Witch Battle Healer Electro Dragon
Cannon Royal Recruits Electro Dragon Night Witch
Royal Recruits Inferno Dragon Cannon
Cannon Royal Recruits Inferno Dragon
Cannon Royal Recruits Electro Dragon Night Witch
Cannon Royal Recruits Battle Healer Electro Dragon Night Witch
Cannon Royal Recruits Battle Healer Electro Dragon Inferno Dragon
Cannon Royal Recruits Inferno Dragon
Royal Recruits Cannon Battle Healer Electro Dragon Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Battle Healer Void
Void Battle Healer Electro Dragon Inferno Dragon
Royal Recruits Battle Healer Electro Dragon
Royal Recruits Battle Healer Night Witch
Royal Recruits Cannon Battle Healer Inferno Dragon Night Witch
Electro Dragon
Royal Recruits Battle Healer Void Night Witch
Royal Recruits Battle Healer Inferno Dragon
Royal Recruits Void Electro Dragon Inferno Dragon
Royal Recruits Cannon Inferno Dragon
Inferno Dragon Royal Recruits Electro Dragon
Royal Recruits Void
Royal Recruits Cannon Night Witch
Royal Recruits Cannon Electro Dragon
Royal Recruits Electro Dragon Battle Healer Inferno Dragon Night Witch
Cannon Royal Recruits Battle Healer Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Royal Recruits Electro Dragon
Void Electro Dragon
Void Electro Dragon
Royal Recruits Void
Electro Dragon
Electro Dragon
Void Electro Dragon
Void Electro Dragon Night Witch
Void Royal Recruits Electro Dragon
Void Electro Dragon
Void
Void Electro Dragon
Electro Dragon
Royal Recruits Electro Dragon
Night Witch
Void Electro Dragon
Electro Dragon
Void Night Witch
Void
Void
Royal Recruits Void Electro Dragon
Electro Dragon
Inferno Dragon
Void Electro Dragon
Void Electro Dragon
Void
Electro Dragon Night Witch
Electro Dragon Void
Void Night Witch
Void Electro Dragon Night Witch
Void Electro Dragon
Royal Recruits Void Electro Dragon Night Witch
Electro Dragon
Void Electro Dragon
Electro Dragon
Void
Royal Recruits Electro Dragon
Electro Dragon Royal Recruits
Void Electro Dragon
Void Electro Dragon Royal Recruits

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