My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Dragon P.E.K.K.A Princess Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel Electro Dragon Princess
Zap
Cannon Goblin Barrel Princess
Barbarian Barrel
Knight Cannon Goblin Barrel Princess
The Log
Cannon Goblin Barrel Princess
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Knight Goblin Barrel Electro Dragon P.E.K.K.A Princess
Fireball
Cannon Goblin Barrel Electro Dragon Princess
Poison
Cannon Electro Dragon Princess
Lightning
Knight Cannon Electro Dragon Goblinstein
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Goblin Barrel Princess Electro Dragon Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Goblin Barrel

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Electro Dragon The Log
Cannon
Goblin Barrel
Knight P.E.K.K.A Princess
Electro Dragon
Knight P.E.K.K.A
P.E.K.K.A
Goblin Barrel Electro Dragon The Log Princess
The Log
Knight P.E.K.K.A Princess
Princess
Knight Goblin Barrel P.E.K.K.A The Log
Goblinstein

Defense Synergies 5 6

Knight
Cannon Electro Dragon Princess The Log
Cannon
Knight The Log Electro Dragon Princess
Goblin Barrel
Electro Dragon
Knight Cannon The Log
P.E.K.K.A
The Log Princess
The Log
Cannon P.E.K.K.A Knight Electro Dragon Princess
Princess
Knight Cannon P.E.K.K.A The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Electro Dragon The Log
P.E.K.K.A Knight Cannon Electro Dragon The Log
Cannon P.E.K.K.A Knight Electro Dragon
Cannon P.E.K.K.A Knight Electro Dragon
P.E.K.K.A The Log Princess
The Log Cannon Electro Dragon
Cannon Electro Dragon Princess
Cannon Electro Dragon P.E.K.K.A The Log
Cannon P.E.K.K.A Princess
Knight Cannon
Knight Cannon Electro Dragon The Log Princess
Electro Dragon Princess
Cannon P.E.K.K.A Knight Electro Dragon The Log
Cannon Electro Dragon P.E.K.K.A The Log Princess
P.E.K.K.A Knight Cannon
Cannon P.E.K.K.A The Log
Knight Cannon Electro Dragon P.E.K.K.A
Cannon Knight Electro Dragon The Log
The Log Knight Cannon Electro Dragon Princess
P.E.K.K.A Cannon
Knight Cannon Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Electro Dragon The Log
P.E.K.K.A Knight Electro Dragon The Log
P.E.K.K.A Knight The Log
P.E.K.K.A Knight Cannon
Electro Dragon Princess
P.E.K.K.A Knight
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Knight The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A The Log
P.E.K.K.A Knight Cannon
Cannon Electro Dragon Princess
Electro Dragon Knight P.E.K.K.A The Log
Cannon Electro Dragon P.E.K.K.A The Log Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Electro Dragon The Log
Electro Dragon The Log Princess
Electro Dragon The Log
Knight The Log
The Log
Electro Dragon Princess
The Log Princess
The Log Electro Dragon Princess
The Log Electro Dragon
Electro Dragon
Knight Electro Dragon The Log Princess
Electro Dragon Princess
Knight The Log Princess
Electro Dragon Princess
Princess The Log
Electro Dragon The Log Princess
Electro Dragon The Log Princess
Electro Dragon The Log Princess
Electro Dragon The Log Princess
The Log
Princess
The Log
Electro Dragon The Log
The Log Electro Dragon Princess
The Log Electro Dragon Princess
Electro Dragon The Log Princess
The Log
Electro Dragon Princess
Electro Dragon
Electro Dragon The Log
Electro Dragon Princess
P.E.K.K.A
The Log Princess
Electro Dragon Princess
Electro Dragon Princess
The Log
Knight Electro Dragon Princess
The Log Electro Dragon Princess
Electro Dragon P.E.K.K.A
Electro Dragon The Log Princess
Electro Dragon Princess
Electro Dragon The Log Princess
P.E.K.K.A
Electro Dragon

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