My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bandit
Giant Snowball
Cannon
Zap
Cannon Firecracker Bandit
Barbarian Barrel
Knight Cannon Firecracker Ice Wizard Bandit
The Log
Cannon Firecracker Bandit
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Ice Wizard Bandit
Fireball
Cannon Firecracker Ice Wizard Bandit
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Ice Wizard Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Ice Wizard Bandit Fireball Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Fireball The Log Ice Wizard
Cannon
Firecracker
Knight Bandit Mega Knight
Fireball
Knight The Log Mega Knight
The Log
Knight Fireball Bandit Mega Knight
Ice Wizard
Knight Bandit
Bandit
Firecracker The Log Ice Wizard Mega Knight
Mega Knight
Firecracker Fireball The Log Bandit

Defense Synergies 6 18

Knight
Cannon Firecracker Ice Wizard Fireball The Log
Cannon
Knight The Log Firecracker Fireball Ice Wizard Bandit
Firecracker
Knight The Log Cannon Ice Wizard Bandit Mega Knight
Fireball
The Log Knight Cannon Ice Wizard Bandit Mega Knight
The Log
Cannon Firecracker Fireball Knight Ice Wizard Bandit Mega Knight
Ice Wizard
Knight Cannon Firecracker Fireball The Log Bandit Mega Knight
Bandit
Cannon Firecracker Fireball The Log Ice Wizard Mega Knight
Mega Knight
Firecracker Fireball The Log Ice Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball The Log
Knight Cannon Firecracker The Log Ice Wizard Bandit Mega Knight
Cannon Mega Knight Knight Ice Wizard Bandit
Cannon Knight Firecracker Ice Wizard Bandit Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Cannon Firecracker Ice Wizard Bandit Mega Knight
Cannon Firecracker Fireball Ice Wizard
Cannon Fireball The Log Bandit Mega Knight
Cannon Ice Wizard
Knight Cannon Firecracker Ice Wizard Bandit Mega Knight
Ice Wizard Knight Cannon Firecracker Fireball The Log Bandit Mega Knight
Firecracker Fireball Ice Wizard
Cannon Mega Knight Knight Fireball The Log Ice Wizard Bandit
Fireball Mega Knight Cannon Firecracker The Log
Knight Cannon Bandit Mega Knight
Cannon Fireball The Log Bandit Mega Knight
Mega Knight Knight Cannon Firecracker Fireball
Cannon Fireball Mega Knight Knight Firecracker The Log Ice Wizard Bandit
The Log Knight Cannon Firecracker Fireball Ice Wizard Bandit Mega Knight
Cannon
Mega Knight Knight Cannon Firecracker Fireball The Log Bandit
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Bandit
Fireball Bandit Knight Firecracker The Log Mega Knight
Bandit Mega Knight Knight The Log
Mega Knight Knight Fireball The Log Bandit
Knight Cannon Bandit Mega Knight
Firecracker Fireball Ice Wizard
Knight Fireball Ice Wizard Bandit
Mega Knight Knight
Mega Knight Knight Firecracker Fireball The Log Bandit
Cannon
Mega Knight Knight
Mega Knight Fireball The Log
Mega Knight Knight Cannon Fireball Bandit
Cannon Firecracker Fireball Mega Knight
Knight Firecracker Fireball The Log
Mega Knight Cannon Firecracker Fireball The Log Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker The Log Bandit
Firecracker Fireball The Log Ice Wizard Bandit
Fireball The Log Bandit
Knight Firecracker Fireball The Log
Fireball Firecracker The Log Mega Knight
Firecracker Fireball Ice Wizard
Firecracker The Log
Fireball The Log Firecracker Ice Wizard
Fireball The Log Firecracker Bandit
Fireball
Firecracker Knight Fireball The Log Bandit
Fireball Firecracker
Knight Firecracker Fireball The Log Bandit
Firecracker Fireball Bandit
Firecracker Fireball The Log
Firecracker Fireball The Log Bandit
Firecracker Fireball The Log Bandit Mega Knight
Fireball
Firecracker Fireball The Log Bandit Mega Knight
Firecracker Fireball The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
Firecracker The Log Fireball Ice Wizard Mega Knight
Firecracker Fireball The Log Ice Wizard Bandit
Fireball The Log Bandit Mega Knight
Fireball Firecracker The Log Bandit
Firecracker Fireball Ice Wizard
Firecracker Fireball
Fireball
Fireball The Log Bandit Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball The Log
Fireball Bandit
Fireball Firecracker Ice Wizard
The Log Fireball
Fireball Knight Firecracker Mega Knight
The Log Firecracker Fireball
Fireball
Firecracker Mega Knight
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log Bandit Mega Knight
Fireball Firecracker Mega Knight

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