My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Wizard Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Cannon Goblin Barrel
Zap
Cannon Firecracker Goblin Barrel
Barbarian Barrel
Knight Cannon Firecracker Goblin Barrel Ice Wizard
The Log
Cannon Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Goblin Barrel Ice Wizard
Fireball
Cannon Firecracker Goblin Barrel Ice Wizard
Poison
Cannon Firecracker Ice Wizard
Lightning
Knight Cannon Ice Wizard Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Firecracker Goblin Barrel Tornado Ice Wizard Fireball Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Firecracker Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Fireball Ice Wizard
Cannon
Firecracker
Knight Goblin Barrel Tornado
Fireball
Tornado Knight
Goblin Barrel
Knight Firecracker Ice Wizard
Tornado
Fireball Firecracker Ice Wizard
Ice Wizard
Knight Goblin Barrel Tornado
Goblinstein

Defense Synergies 5 8

Knight
Cannon Firecracker Ice Wizard Fireball Tornado
Cannon
Knight Firecracker Fireball Ice Wizard
Firecracker
Knight Cannon Tornado Ice Wizard
Fireball
Tornado Knight Cannon Ice Wizard
Goblin Barrel
Tornado
Fireball Ice Wizard Knight Firecracker
Ice Wizard
Knight Tornado Cannon Firecracker Fireball
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Knight Cannon Firecracker Ice Wizard
Cannon Tornado Knight Ice Wizard
Cannon Knight Firecracker Ice Wizard
Firecracker Fireball Tornado
Fireball Tornado Cannon Firecracker Ice Wizard
Tornado Cannon Firecracker Fireball Ice Wizard
Cannon Fireball
Cannon Tornado Ice Wizard
Knight Tornado Cannon Firecracker Ice Wizard
Ice Wizard Knight Cannon Firecracker Fireball Tornado
Firecracker Fireball Tornado Ice Wizard
Cannon Knight Fireball Ice Wizard
Fireball Cannon Firecracker Tornado
Knight Cannon
Tornado Cannon Fireball
Knight Cannon Firecracker Fireball Tornado
Cannon Fireball Knight Firecracker Tornado Ice Wizard
Tornado Knight Cannon Firecracker Fireball Ice Wizard
Cannon Tornado
Knight Cannon Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Firecracker
Knight
Knight Fireball Tornado
Knight Cannon
Firecracker Fireball Tornado Ice Wizard
Knight Fireball Ice Wizard
Knight
Knight Firecracker Fireball Tornado
Cannon
Knight
Fireball Tornado
Knight Cannon Fireball
Cannon Firecracker Fireball
Knight Firecracker Fireball Tornado
Cannon Firecracker Fireball Ice Wizard
Cannon Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker
Firecracker Fireball Tornado Ice Wizard
Fireball
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Tornado Ice Wizard
Firecracker Tornado
Fireball Firecracker Tornado Ice Wizard
Fireball Firecracker Tornado
Fireball Tornado
Firecracker Knight Fireball Tornado
Fireball Firecracker Tornado
Knight Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Fireball Tornado
Firecracker Fireball
Firecracker Fireball Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Firecracker Tornado Fireball Ice Wizard
Firecracker Fireball Tornado Ice Wizard
Fireball Tornado
Fireball Firecracker Tornado
Firecracker Fireball Tornado Ice Wizard
Firecracker Fireball
Fireball
Fireball
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Firecracker Tornado Ice Wizard
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball Tornado
Firecracker
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Firecracker Fireball Tornado
Fireball Firecracker

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