My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Prince Electro Wizard Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Cannon Hog Rider Little Prince
Zap
Cannon Prince Little Prince
Barbarian Barrel
Knight Cannon Electro Wizard Little Prince
The Log
Cannon Hog Rider Prince Little Prince
Earthquake
Cannon Hog Rider
Arrows
Little Prince
Royal Delivery
Knight Hog Rider Prince Electro Wizard Little Prince
Fireball
Cannon Hog Rider Electro Wizard Little Prince
Poison
Cannon Electro Wizard Little Prince
Lightning
Knight Cannon Prince Electro Wizard Little Prince
Rocket
Hog Rider Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Little Prince Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Little Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Prince The Log Electro Wizard Little Prince
Cannon
Hog Rider
Knight The Log Prince Electro Wizard Mega Knight Little Prince
Prince
Mega Knight Knight Hog Rider The Log Electro Wizard Little Prince
The Log
Hog Rider Knight Prince Mega Knight Little Prince
Electro Wizard
Knight Hog Rider Prince Mega Knight
Mega Knight
Prince Hog Rider The Log Electro Wizard
Little Prince
Knight Hog Rider Prince The Log

Defense Synergies 5 10

Knight
Cannon Electro Wizard Little Prince The Log
Cannon
Knight The Log Prince Electro Wizard Little Prince
Hog Rider
Prince
The Log Cannon Electro Wizard
The Log
Cannon Prince Knight Electro Wizard Mega Knight Little Prince
Electro Wizard
Knight Cannon Prince The Log Mega Knight Little Prince
Mega Knight
The Log Electro Wizard
Little Prince
Knight Cannon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Electro Wizard
Knight Cannon Prince The Log Electro Wizard Mega Knight
Cannon Prince Mega Knight Knight Electro Wizard
Cannon Prince Knight Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Cannon Electro Wizard Mega Knight
Electro Wizard Cannon Little Prince
Cannon The Log Electro Wizard Mega Knight
Cannon Prince
Knight Cannon Prince Electro Wizard Mega Knight Little Prince
Electro Wizard Knight Cannon The Log Mega Knight
Electro Wizard
Cannon Prince Mega Knight Knight The Log Electro Wizard
Mega Knight Cannon Prince The Log Electro Wizard
Knight Cannon Prince Electro Wizard Mega Knight
Cannon Prince The Log Electro Wizard Mega Knight
Mega Knight Knight Cannon Prince Electro Wizard
Cannon Mega Knight Knight Prince The Log Electro Wizard Little Prince
The Log Knight Cannon Electro Wizard Mega Knight Little Prince
Cannon Prince Electro Wizard
Mega Knight Knight Cannon Prince The Log Electro Wizard Little Prince
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Prince Electro Wizard
Electro Wizard Knight Prince The Log Mega Knight
Mega Knight Knight Prince The Log Electro Wizard
Prince Mega Knight Knight The Log Electro Wizard
Knight Cannon Prince Mega Knight
Electro Wizard
Prince Knight Electro Wizard
Mega Knight Knight Prince
Electro Wizard Mega Knight Knight Prince The Log
Cannon
Mega Knight Knight Prince
Mega Knight Prince The Log Electro Wizard
Prince Mega Knight Knight Cannon
Cannon Mega Knight
Electro Wizard Knight Prince The Log Little Prince
Mega Knight Cannon The Log Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log
The Log Electro Wizard
The Log
Knight Prince The Log
The Log Mega Knight
The Log
The Log
The Log
Prince Electro Wizard
Knight Prince The Log Electro Wizard
Knight The Log
Prince The Log
The Log
The Log Mega Knight
Prince The Log Electro Wizard Mega Knight
The Log Mega Knight Little Prince
Prince The Log Mega Knight
Prince The Log
The Log
The Log Mega Knight Little Prince
The Log Electro Wizard
Prince The Log Mega Knight
The Log
Electro Wizard Little Prince
Electro Wizard
The Log Mega Knight
Electro Wizard
Prince Mega Knight
The Log
Electro Wizard Prince
Electro Wizard
The Log
Knight Prince Electro Wizard Mega Knight
The Log
Prince Mega Knight
The Log Electro Wizard
Electro Wizard
Prince The Log Electro Wizard Mega Knight Little Prince
Prince
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: