My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Princess Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Inferno Dragon
Giant Snowball
Cannon Hog Rider Witch Princess Inferno Dragon
Zap
Cannon Witch Princess Inferno Dragon
Barbarian Barrel
Knight Cannon Witch Princess Electro Wizard
The Log
Cannon Hog Rider Witch Princess
Earthquake
Cannon Hog Rider Witch
Arrows
Witch Princess
Royal Delivery
Knight Hog Rider Witch Princess Electro Wizard Inferno Dragon
Fireball
Cannon Hog Rider Witch Princess Electro Wizard Inferno Dragon
Poison
Cannon Witch Princess Electro Wizard
Lightning
Knight Cannon Witch Electro Wizard Inferno Dragon
Rocket
Hog Rider Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Princess Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Princess Hog Rider Electro Wizard Inferno Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Princess

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Princess Witch The Log Electro Wizard
Cannon
Hog Rider
Knight The Log Witch Princess Electro Wizard
Witch
Knight Hog Rider
The Log
Hog Rider Knight Princess
Princess
Knight Hog Rider The Log
Electro Wizard
Knight Hog Rider
Inferno Dragon

Defense Synergies 4 12

Knight
Cannon Princess Electro Wizard Witch The Log
Cannon
Knight The Log Witch Princess Electro Wizard Inferno Dragon
Hog Rider
Witch
Knight Cannon The Log Electro Wizard
The Log
Cannon Knight Witch Princess Electro Wizard Inferno Dragon
Princess
Knight Cannon The Log
Electro Wizard
Knight Cannon Witch The Log Inferno Dragon
Inferno Dragon
Cannon The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon The Log Electro Wizard
Inferno Dragon Knight Cannon Witch The Log Electro Wizard
Cannon Witch Knight Electro Wizard Inferno Dragon
Cannon Witch Inferno Dragon Knight Electro Wizard
The Log Princess
The Log Cannon Electro Wizard
Electro Wizard Inferno Dragon Cannon Witch Princess
Cannon The Log Electro Wizard
Cannon Witch Inferno Dragon Princess
Knight Cannon Electro Wizard
Witch Electro Wizard Knight Cannon The Log Princess
Inferno Dragon Witch Princess Electro Wizard
Cannon Knight Witch The Log Electro Wizard
Cannon Witch The Log Princess Electro Wizard
Inferno Dragon Knight Cannon Electro Wizard
Cannon The Log Electro Wizard Inferno Dragon
Knight Cannon Witch Electro Wizard
Cannon Knight Witch The Log Electro Wizard
Witch The Log Knight Cannon Princess Electro Wizard Inferno Dragon
Cannon Electro Wizard Inferno Dragon
Knight Cannon Witch The Log Electro Wizard
Cannon Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch Electro Wizard
Electro Wizard Knight The Log Inferno Dragon
Knight Witch The Log Electro Wizard
Knight The Log Electro Wizard
Knight Cannon Witch Inferno Dragon
Witch Princess Electro Wizard
Knight Witch Electro Wizard
Knight Inferno Dragon
Electro Wizard Knight Witch The Log Inferno Dragon
Witch Cannon Inferno Dragon
Inferno Dragon Knight Witch
The Log Electro Wizard
Knight Cannon Witch
Cannon Witch Princess
Witch Electro Wizard Knight The Log Inferno Dragon
Cannon Witch The Log Princess Electro Wizard Inferno Dragon
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess Electro Wizard
The Log
Knight The Log
The Log
Witch Princess
Witch The Log Princess
The Log Princess
The Log
Electro Wizard
Knight The Log Princess Electro Wizard
Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
The Log Princess Electro Wizard
Witch The Log Princess
The Log
Princess
The Log
The Log
The Log Witch Princess
Witch Inferno Dragon
The Log Witch Princess Electro Wizard
Witch The Log Princess
The Log
Witch Princess Electro Wizard
Electro Wizard Witch
The Log
Princess Electro Wizard
The Log Princess
Electro Wizard Witch Princess
Witch Princess Electro Wizard
The Log
Knight Princess Electro Wizard
The Log Princess
Witch The Log Princess Electro Wizard
Witch Princess Electro Wizard
Witch The Log Princess Electro Wizard
Inferno Dragon

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