My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Ice Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Ice Golem Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Drill
Giant Snowball
Cannon Hog Rider Goblin Drill
Zap
Cannon Firecracker Goblin Drill
Barbarian Barrel
Knight Cannon Firecracker Goblin Drill
The Log
Cannon Firecracker Hog Rider Goblin Drill
Earthquake
Cannon Firecracker Hog Rider Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Knight Firecracker Hog Rider Goblin Drill
Fireball
Cannon Firecracker Hog Rider Goblin Drill
Poison
Cannon Firecracker Goblin Drill
Lightning
Knight Cannon Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Ice Golem Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Ice Golem Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Poison Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Knight Cannon Firecracker Hog Rider Poison Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Knight Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Hog Rider Poison Goblin Drill The Log
Cannon
Firecracker
Knight Hog Rider Ice Golem Goblin Drill
Ice Golem
Hog Rider Firecracker Goblin Drill
Hog Rider
Knight Firecracker Ice Golem The Log Poison
Poison
Knight Hog Rider Goblin Drill The Log
Goblin Drill
Knight Firecracker Ice Golem Poison The Log
The Log
Hog Rider Knight Poison Goblin Drill

Defense Synergies 6 8

Knight
Cannon Firecracker Poison The Log
Cannon
Knight Ice Golem The Log Firecracker Poison
Firecracker
Knight Ice Golem The Log Cannon
Ice Golem
Cannon Firecracker Poison The Log
Hog Rider
Poison
Knight Cannon Ice Golem The Log
Goblin Drill
The Log
The Log
Cannon Firecracker Knight Ice Golem Poison Goblin Drill

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Ice Golem The Log
Knight Cannon Firecracker Goblin Drill The Log
Cannon Knight Goblin Drill
Cannon Knight Firecracker Goblin Drill
Firecracker Poison The Log
The Log Cannon Firecracker
Cannon Firecracker Poison
Cannon Ice Golem Poison The Log
Cannon Goblin Drill
Knight Cannon Firecracker Ice Golem
Poison Knight Cannon Firecracker Ice Golem Goblin Drill The Log
Firecracker Poison
Cannon Goblin Drill Knight The Log
Cannon Firecracker Poison Goblin Drill The Log
Knight Cannon Goblin Drill
Cannon Goblin Drill The Log
Knight Cannon Firecracker Poison Goblin Drill
Cannon Knight Firecracker Goblin Drill The Log
Poison Goblin Drill The Log Knight Cannon Firecracker Ice Golem
Cannon Goblin Drill
Knight Cannon Firecracker Poison The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Poison Knight Firecracker Ice Golem The Log
Knight Ice Golem The Log
Knight Ice Golem The Log
Knight Cannon Goblin Drill
Firecracker Poison Ice Golem
Knight Ice Golem
Knight
Knight Firecracker Ice Golem Poison The Log
Cannon Goblin Drill
Knight
Poison The Log
Knight Cannon Ice Golem
Cannon Firecracker
Knight Firecracker Ice Golem Poison Goblin Drill The Log
Poison Cannon Firecracker Ice Golem The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Ice Golem Goblin Drill The Log
Firecracker Poison The Log
Poison Goblin Drill The Log
Knight Firecracker Ice Golem Poison The Log
Poison Firecracker The Log
Firecracker Poison Ice Golem
Firecracker Poison The Log
Poison The Log Firecracker Ice Golem
Poison The Log Firecracker
Poison
Firecracker Poison Knight The Log
Poison Firecracker
Poison Knight Firecracker Ice Golem The Log
Firecracker Poison
Firecracker Ice Golem Poison The Log
Firecracker Poison Goblin Drill The Log
Firecracker Poison The Log
Poison
Firecracker Poison The Log
Firecracker Poison The Log
Poison The Log
Poison
The Log
Poison Goblin Drill The Log
Firecracker Ice Golem Poison The Log
Firecracker Poison The Log
Poison The Log
Poison Firecracker The Log
Poison Firecracker Ice Golem
Firecracker Poison
Poison The Log
Firecracker Poison
Firecracker Poison The Log
Poison Firecracker
The Log
Poison Knight Firecracker
The Log Firecracker Ice Golem Poison
Poison
Firecracker
Firecracker Poison The Log
Firecracker Poison
Poison Firecracker The Log

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