My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Musketeer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Guards
Giant Snowball
Bats Cannon Musketeer Wall Breakers Guards
Zap
Bats Cannon Wall Breakers Guards
Barbarian Barrel
Electro Spirit Knight Cannon Musketeer Wall Breakers Guards
The Log
Electro Spirit Cannon Musketeer Wall Breakers Guards
Earthquake
Cannon Guards
Arrows
Electro Spirit Bats Wall Breakers Guards
Royal Delivery
Electro Spirit Bats Knight Musketeer Wall Breakers Guards
Fireball
Cannon Musketeer Wall Breakers
Poison
Bats Cannon Musketeer Guards
Lightning
Knight Cannon Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Guards

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers The Log Knight Cannon Guards Musketeer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bats Wall Breakers The Log

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers
Bats
Knight Wall Breakers
Knight
Bats Musketeer Wall Breakers The Log
Cannon
Musketeer
Knight The Log
Wall Breakers
Knight Electro Spirit Bats The Log
Guards
The Log
The Log
Knight Musketeer Wall Breakers Guards

Defense Synergies 7 7

Electro Spirit
The Log
Bats
Knight Cannon Musketeer The Log
Knight
Bats Cannon Musketeer The Log
Cannon
Knight Musketeer The Log Bats Guards
Musketeer
Knight Cannon Guards The Log Bats
Wall Breakers
Guards
Musketeer Cannon The Log
The Log
Cannon Musketeer Electro Spirit Bats Knight Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Musketeer The Log
Bats Knight Cannon Musketeer The Log
Cannon Bats Knight Musketeer
Cannon Bats Knight Musketeer Guards
The Log
The Log Electro Spirit Bats Cannon Musketeer Guards
Bats Musketeer Electro Spirit Cannon
Electro Spirit Cannon Musketeer The Log
Cannon Musketeer
Knight Guards Cannon Musketeer
Bats Guards Electro Spirit Knight Cannon Musketeer The Log
Musketeer Bats
Cannon Bats Knight Musketeer Guards The Log
Electro Spirit Bats Cannon Guards The Log
Knight Cannon
Cannon The Log
Bats Knight Cannon Musketeer
Cannon Electro Spirit Bats Knight Musketeer Guards The Log
The Log Electro Spirit Bats Knight Cannon Musketeer Guards
Cannon Musketeer
Electro Spirit Bats Knight Cannon Musketeer Guards The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards
Knight Musketeer The Log
Guards Bats Knight Musketeer The Log
Guards Bats Knight Musketeer The Log
Knight Cannon Musketeer Guards
Electro Spirit Bats Musketeer
Guards Bats Knight Musketeer
Knight
Electro Spirit Bats Knight The Log
Cannon Musketeer Guards
Bats Knight Musketeer Guards
Guards The Log
Knight Cannon Guards
Cannon Musketeer
Guards Electro Spirit Bats Knight Musketeer The Log
Bats Electro Spirit Cannon Musketeer The Log
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Guards The Log
Musketeer The Log
The Log
Knight Musketeer Guards The Log
The Log
Electro Spirit Bats Musketeer
Musketeer The Log
The Log
The Log
Bats Musketeer Guards
Knight Musketeer The Log
Musketeer
Knight Musketeer The Log
Musketeer
Musketeer The Log
Musketeer The Log
Musketeer The Log
Bats
Musketeer The Log
The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
The Log Electro Spirit
The Log Musketeer
Musketeer The Log
Musketeer The Log
Bats Musketeer
Electro Spirit Bats Musketeer Guards
Musketeer The Log
Electro Spirit
The Log
Electro Spirit Bats Musketeer Guards
Musketeer
The Log
Knight Musketeer
The Log Musketeer
Musketeer
Electro Spirit Bats Musketeer Guards The Log
Bats Musketeer
Musketeer The Log

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