My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Executioner P.E.K.K.A Ice Wizard Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider
Giant Snowball
Cannon Ram Rider
Zap
Cannon Ram Rider
Barbarian Barrel
Knight Cannon Executioner Ice Wizard
The Log
Cannon Ram Rider
Earthquake
Cannon
Arrows
Royal Delivery
Knight Executioner P.E.K.K.A Ice Wizard Ram Rider
Fireball
Cannon Executioner Ice Wizard Ram Rider
Poison
Cannon Executioner Ice Wizard
Lightning
Knight Cannon Executioner Ice Wizard Ram Rider
Rocket
Executioner Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Executioner The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Executioner P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Ice Wizard Golden Knight Executioner Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Ice Wizard

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Executioner The Log Ice Wizard Ram Rider
Cannon
Executioner
Knight P.E.K.K.A The Log
P.E.K.K.A
Executioner The Log Ice Wizard Ram Rider
The Log
Knight Executioner P.E.K.K.A Ram Rider
Ice Wizard
Knight P.E.K.K.A Ram Rider
Ram Rider
Knight P.E.K.K.A The Log Ice Wizard Golden Knight
Golden Knight
Ram Rider

Defense Synergies 5 8

Knight
Cannon Executioner Ice Wizard The Log
Cannon
Knight The Log Ice Wizard
Executioner
Knight The Log
P.E.K.K.A
The Log Ice Wizard
The Log
Cannon P.E.K.K.A Knight Executioner Ice Wizard Ram Rider Golden Knight
Ice Wizard
Knight Cannon P.E.K.K.A The Log Golden Knight
Ram Rider
The Log
Golden Knight
The Log Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Executioner The Log Ram Rider Golden Knight
P.E.K.K.A Knight Cannon Executioner The Log Ice Wizard Ram Rider
Cannon P.E.K.K.A Ram Rider Knight Executioner Ice Wizard
Cannon P.E.K.K.A Knight Ice Wizard Ram Rider
P.E.K.K.A The Log
The Log Cannon Executioner Ice Wizard
Ram Rider Cannon Executioner Ice Wizard
Cannon P.E.K.K.A The Log Ram Rider Golden Knight
Cannon P.E.K.K.A Ice Wizard
Knight Cannon Ice Wizard
Executioner Ice Wizard Knight Cannon The Log Ram Rider
Executioner Ice Wizard Ram Rider
Cannon P.E.K.K.A Knight The Log Ice Wizard Ram Rider
Executioner Cannon P.E.K.K.A The Log Golden Knight
P.E.K.K.A Knight Cannon Ram Rider
Cannon P.E.K.K.A The Log Ram Rider
Knight Cannon Executioner P.E.K.K.A
Cannon Knight Executioner The Log Ice Wizard Ram Rider Golden Knight
Executioner The Log Knight Cannon Ice Wizard Ram Rider
P.E.K.K.A Cannon Ram Rider
Knight Cannon Executioner P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight P.E.K.K.A
Knight Executioner The Log
P.E.K.K.A Knight The Log Ram Rider Golden Knight
P.E.K.K.A Knight The Log Ram Rider
P.E.K.K.A Knight Cannon Executioner Ram Rider
Executioner Ice Wizard Ram Rider
P.E.K.K.A Knight Ice Wizard Ram Rider
P.E.K.K.A Knight
P.E.K.K.A Knight The Log
P.E.K.K.A Cannon
P.E.K.K.A Knight Golden Knight
P.E.K.K.A The Log
P.E.K.K.A Knight Cannon Executioner Ram Rider Golden Knight
Cannon Executioner
Knight Executioner P.E.K.K.A The Log Golden Knight
Executioner Cannon P.E.K.K.A The Log Ice Wizard Golden Knight
Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight The Log Golden Knight
Executioner The Log Ice Wizard Ram Rider Golden Knight
The Log
Knight The Log
Executioner The Log
Executioner Ice Wizard Ram Rider
Executioner The Log
The Log Executioner Ice Wizard Ram Rider
The Log Ram Rider Golden Knight
Knight The Log Ram Rider Golden Knight
Executioner
Knight Executioner The Log Golden Knight
The Log
Executioner The Log Golden Knight
Executioner The Log
Executioner The Log
The Log Golden Knight
The Log
The Log
The Log
The Log Executioner Ice Wizard
The Log Executioner Ice Wizard Ram Rider Golden Knight
The Log Ram Rider Golden Knight
The Log Golden Knight
Executioner Ice Wizard
The Log
P.E.K.K.A
The Log
Executioner Ice Wizard Ram Rider
The Log
Knight Executioner
The Log Executioner
Executioner P.E.K.K.A
The Log Golden Knight
Executioner
Executioner The Log Golden Knight
P.E.K.K.A

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