My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Battle Ram Prince Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Prince Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince
Giant Snowball
Cannon Battle Ram
Zap
Cannon Firecracker Battle Ram Prince
Barbarian Barrel
Knight Cannon Firecracker Battle Ram
The Log
Cannon Firecracker Battle Ram Prince
Earthquake
Cannon Firecracker
Arrows
Firecracker
Royal Delivery
Knight Firecracker Battle Ram Prince
Fireball
Cannon Firecracker Battle Ram
Poison
Cannon Firecracker
Lightning
Knight Cannon Battle Ram Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Tornado Prince Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Cannon Firecracker Tornado Battle Ram Prince Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Cannon Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Battle Ram Prince The Log
Cannon
Firecracker
Knight Battle Ram Tornado Prince Golem
Battle Ram
Knight The Log Firecracker Tornado
Tornado
Firecracker Battle Ram Golem The Log
Prince
Knight Firecracker Golem The Log
Golem
Firecracker Tornado Prince The Log
The Log
Battle Ram Knight Tornado Prince Golem

Defense Synergies 5 8

Knight
Cannon Firecracker Tornado The Log
Cannon
Knight The Log Firecracker Prince
Firecracker
Knight The Log Cannon Tornado Prince
Battle Ram
Tornado
Knight Firecracker Prince The Log
Prince
The Log Cannon Firecracker Tornado
Golem
The Log
Cannon Firecracker Prince Knight Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker The Log
Knight Cannon Firecracker Prince The Log
Cannon Tornado Prince Knight
Cannon Prince Knight Firecracker
Firecracker Tornado Prince The Log
Tornado The Log Cannon Firecracker
Tornado Cannon Firecracker
Cannon The Log
Cannon Tornado Prince
Knight Tornado Cannon Firecracker Prince
Knight Cannon Firecracker Tornado The Log
Firecracker Tornado
Cannon Prince Knight The Log
Cannon Firecracker Tornado Prince The Log
Knight Cannon Prince
Tornado Cannon Prince The Log
Knight Cannon Firecracker Tornado Prince
Cannon Knight Firecracker Tornado Prince The Log
Tornado The Log Knight Cannon Firecracker
Cannon Tornado Prince
Knight Cannon Firecracker Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Prince
Knight Firecracker Prince The Log
Knight Prince The Log
Prince Knight Tornado The Log
Knight Cannon Prince
Firecracker Tornado
Prince Knight
Knight Prince
Knight Firecracker Tornado Prince The Log
Cannon
Knight Prince
Tornado Prince The Log
Prince Knight Cannon
Cannon Firecracker
Knight Firecracker Tornado Prince The Log
Cannon Firecracker The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker The Log
Firecracker Tornado The Log
The Log
Knight Firecracker Prince The Log
Firecracker The Log
Firecracker Tornado
Firecracker Tornado The Log
The Log Firecracker Tornado
The Log Firecracker Tornado
Tornado Prince
Firecracker Knight Tornado Prince The Log
Firecracker Tornado
Knight Firecracker The Log
Firecracker
Firecracker Prince The Log
Firecracker The Log
Firecracker The Log
Tornado
Firecracker Prince The Log
Firecracker Tornado The Log
Prince The Log
Tornado
Tornado Prince The Log
The Log
Firecracker Tornado The Log
Firecracker The Log Tornado
Tornado Prince The Log
Firecracker Tornado The Log
Firecracker Tornado
Firecracker
The Log
Firecracker
Prince
Firecracker The Log
Prince
Firecracker Tornado
The Log
Knight Firecracker Prince
The Log Firecracker
Tornado
Firecracker Prince
Firecracker Tornado The Log
Firecracker Tornado
Firecracker Tornado Prince The Log
Prince
Firecracker

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