My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Valkyrie Electro Giant Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Valkyrie Electro Giant Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Mighty Miner
Giant Snowball
Cannon Goblin Gang Mighty Miner
Zap
Cannon Goblin Gang Firecracker Mighty Miner
Barbarian Barrel
Knight Cannon Goblin Gang Firecracker Valkyrie Magic Archer
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Valkyrie Magic Archer
Fireball
Cannon Goblin Gang Firecracker Magic Archer Mighty Miner
Poison
Cannon Goblin Gang Firecracker Magic Archer
Lightning
Knight Cannon Valkyrie Magic Archer Mighty Miner
Rocket
Valkyrie Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie Electro Giant Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Electro Giant Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Firecracker Valkyrie Magic Archer Mighty Miner Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Firecracker

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Magic Archer
Cannon
Goblin Gang
Knight Firecracker Valkyrie
Firecracker
Knight Goblin Gang Valkyrie
Valkyrie
Goblin Gang Firecracker Magic Archer
Electro Giant
Magic Archer
Knight Valkyrie
Mighty Miner

Defense Synergies 5 10

Knight
Cannon Goblin Gang Firecracker Magic Archer
Cannon
Knight Goblin Gang Firecracker Valkyrie Electro Giant Magic Archer Mighty Miner
Goblin Gang
Knight Cannon Firecracker Valkyrie Magic Archer
Firecracker
Knight Valkyrie Cannon Goblin Gang
Valkyrie
Firecracker Cannon Goblin Gang Magic Archer
Electro Giant
Cannon
Magic Archer
Knight Cannon Goblin Gang Valkyrie
Mighty Miner
Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Valkyrie Magic Archer
Knight Cannon Goblin Gang Firecracker Valkyrie
Cannon Goblin Gang Knight Valkyrie
Cannon Knight Goblin Gang Firecracker Valkyrie
Firecracker Valkyrie
Goblin Gang Cannon Firecracker Valkyrie Magic Archer
Cannon Goblin Gang Firecracker Magic Archer
Cannon Valkyrie Electro Giant Magic Archer
Cannon Mighty Miner Goblin Gang
Knight Goblin Gang Cannon Firecracker Valkyrie
Goblin Gang Valkyrie Knight Cannon Firecracker Electro Giant Magic Archer
Goblin Gang Firecracker Magic Archer
Cannon Knight Goblin Gang Valkyrie
Valkyrie Cannon Goblin Gang Firecracker Magic Archer
Knight Cannon Goblin Gang
Cannon Goblin Gang Electro Giant
Knight Cannon Goblin Gang Firecracker Valkyrie
Cannon Knight Goblin Gang Firecracker Valkyrie Magic Archer
Valkyrie Knight Cannon Firecracker Magic Archer
Cannon
Goblin Gang Valkyrie Knight Cannon Firecracker Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Valkyrie Electro Giant
Knight Goblin Gang Firecracker Valkyrie Magic Archer
Goblin Gang Knight Valkyrie
Goblin Gang Valkyrie Knight
Knight Cannon Goblin Gang Valkyrie Mighty Miner
Firecracker Electro Giant Goblin Gang Magic Archer
Goblin Gang Knight Valkyrie
Mighty Miner Knight Valkyrie
Knight Firecracker Valkyrie Magic Archer
Cannon Goblin Gang
Knight Valkyrie
Valkyrie Electro Giant
Knight Cannon Goblin Gang Valkyrie
Cannon Firecracker Valkyrie Electro Giant Magic Archer
Goblin Gang Electro Giant Knight Firecracker Valkyrie Magic Archer Mighty Miner
Valkyrie Cannon Firecracker Electro Giant Magic Archer Mighty Miner
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Firecracker Valkyrie
Firecracker Magic Archer
Magic Archer
Knight Firecracker Valkyrie
Firecracker Valkyrie Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker
Goblin Gang
Firecracker Knight Valkyrie Magic Archer
Firecracker Magic Archer
Knight Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer Firecracker
Firecracker Magic Archer
Firecracker Valkyrie Electro Giant Magic Archer
Magic Archer
Firecracker Electro Giant Valkyrie Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker Electro Giant
Magic Archer
Firecracker Magic Archer
Mighty Miner
Firecracker Magic Archer
Goblin Gang Magic Archer
Firecracker Magic Archer
Knight Goblin Gang Firecracker Valkyrie Magic Archer
Firecracker Magic Archer
Electro Giant
Firecracker
Electro Giant Goblin Gang Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Electro Giant Magic Archer
Firecracker

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