My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Godly!

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Mega Minion Dart Goblin Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Elixir Golem Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Dart Goblin Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Elixir Golem
Giant Snowball
Cannon Goblin Gang Mega Minion Dart Goblin
Zap
Cannon Goblin Gang Dart Goblin
Barbarian Barrel
Knight Cannon Goblin Gang Elite Barbarians Dart Goblin Elixir Golem Executioner
The Log
Cannon Goblin Gang Elite Barbarians Dart Goblin Elixir Golem
Earthquake
Cannon Goblin Gang Elixir Golem
Arrows
Goblin Gang Dart Goblin
Royal Delivery
Knight Goblin Gang Elite Barbarians Mega Minion Dart Goblin Elixir Golem Executioner
Fireball
Cannon Goblin Gang Elite Barbarians Mega Minion Dart Goblin Elixir Golem Executioner
Poison
Cannon Goblin Gang Mega Minion Dart Goblin Elixir Golem Executioner
Lightning
Knight Cannon Elite Barbarians Mega Minion Executioner
Rocket
Elite Barbarians Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Elixir Golem Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Mega Minion Dart Goblin Elixir Golem Executioner Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Mega Minion

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Mega Minion Dart Goblin Executioner Elite Barbarians
Cannon
Goblin Gang
Knight Dart Goblin Elixir Golem
Elite Barbarians
Knight Dart Goblin
Mega Minion
Knight Elixir Golem
Dart Goblin
Knight Goblin Gang Elite Barbarians Elixir Golem
Elixir Golem
Goblin Gang Mega Minion Dart Goblin Executioner
Executioner
Knight Elixir Golem

Defense Synergies 5 7

Knight
Cannon Goblin Gang Mega Minion Dart Goblin Executioner
Cannon
Knight Goblin Gang Mega Minion Dart Goblin
Goblin Gang
Knight Cannon Dart Goblin
Elite Barbarians
Mega Minion Dart Goblin
Mega Minion
Knight Cannon Elite Barbarians Dart Goblin
Dart Goblin
Knight Cannon Goblin Gang Elite Barbarians Mega Minion
Elixir Golem
Executioner
Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Mega Minion Dart Goblin Executioner
Elite Barbarians Knight Cannon Goblin Gang Mega Minion Dart Goblin Executioner
Cannon Goblin Gang Knight Elite Barbarians Mega Minion Dart Goblin Executioner
Cannon Elite Barbarians Knight Goblin Gang Mega Minion Dart Goblin
Elite Barbarians
Goblin Gang Cannon Mega Minion Dart Goblin Executioner
Mega Minion Dart Goblin Cannon Goblin Gang Executioner
Cannon Dart Goblin
Cannon Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Cannon Dart Goblin
Goblin Gang Dart Goblin Executioner Knight Cannon Mega Minion
Mega Minion Executioner Goblin Gang Dart Goblin
Cannon Knight Goblin Gang Elite Barbarians
Executioner Cannon Goblin Gang Mega Minion Dart Goblin
Elite Barbarians Knight Cannon Goblin Gang
Cannon Goblin Gang Elite Barbarians
Knight Cannon Goblin Gang Elite Barbarians Executioner
Cannon Knight Goblin Gang Elite Barbarians Mega Minion Dart Goblin Executioner
Executioner Knight Cannon Mega Minion Dart Goblin
Cannon Elite Barbarians Dart Goblin
Goblin Gang Knight Cannon Elite Barbarians Dart Goblin Executioner
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Mega Minion Executioner
Goblin Gang Knight Elite Barbarians
Goblin Gang Knight Elite Barbarians
Knight Cannon Goblin Gang Elite Barbarians Executioner
Executioner Goblin Gang Dart Goblin
Goblin Gang Knight Elite Barbarians Mega Minion Dart Goblin
Knight Elite Barbarians
Knight Elite Barbarians Mega Minion
Cannon Goblin Gang Mega Minion Dart Goblin
Knight Elite Barbarians Mega Minion Dart Goblin
Elite Barbarians
Elite Barbarians Knight Cannon Goblin Gang Executioner
Cannon Dart Goblin Executioner
Goblin Gang Elite Barbarians Knight Mega Minion Dart Goblin Executioner
Executioner Cannon Elite Barbarians Mega Minion Dart Goblin
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin
Dart Goblin Executioner
Dart Goblin
Knight Dart Goblin
Executioner
Executioner Mega Minion Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin
Goblin Gang Elite Barbarians
Knight Dart Goblin
Dart Goblin Executioner
Knight Elite Barbarians Dart Goblin Executioner
Dart Goblin
Elite Barbarians Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
Mega Minion Dart Goblin Executioner
Dart Goblin
Executioner
Mega Minion
Dart Goblin Executioner
Dart Goblin
Elite Barbarians Dart Goblin Executioner
Mega Minion Dart Goblin
Elite Barbarians Mega Minion
Dart Goblin
Goblin Gang Dart Goblin
Mega Minion Dart Goblin Executioner
Knight Goblin Gang Mega Minion Dart Goblin Executioner
Dart Goblin Executioner
Elite Barbarians Mega Minion Dart Goblin Executioner
Goblin Gang Elite Barbarians Dart Goblin
Dart Goblin Executioner
Dart Goblin Executioner
Dart Goblin

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