My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Elixir Golem Electro Giant Golem Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Electro Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Electro Giant Golem Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Skeleton King
Giant Snowball
Cannon Mega Minion Skeleton King
Zap
Cannon Skeleton King
Barbarian Barrel
Cannon Elixir Golem Skeleton King
The Log
Cannon Elixir Golem Skeleton King
Earthquake
Cannon Elixir Golem Skeleton King
Arrows
Skeleton King
Royal Delivery
Mega Minion Elixir Golem Mother Witch Skeleton King
Fireball
Cannon Mega Minion Elixir Golem Mother Witch Skeleton King
Poison
Cannon Mega Minion Elixir Golem Mother Witch Skeleton King
Lightning
Cannon Mega Minion Mother Witch Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Electro Giant Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Elixir Golem Tornado Electro Giant Golem Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mega Minion Elixir Golem Tornado Mother Witch Skeleton King Electro Giant Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Cannon Mega Minion Elixir Golem Tornado

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mega Minion
Golem Elixir Golem Electro Giant
Elixir Golem
Mega Minion Tornado Mother Witch
Tornado
Electro Giant Elixir Golem Golem
Electro Giant
Tornado Mega Minion Mother Witch
Golem
Mega Minion Tornado Mother Witch Skeleton King
Mother Witch
Elixir Golem Electro Giant Golem
Skeleton King
Golem

Defense Synergies 0 8

Cannon
Mega Minion Electro Giant Mother Witch
Mega Minion
Cannon Tornado
Elixir Golem
Tornado
Mega Minion Electro Giant Mother Witch Skeleton King
Electro Giant
Cannon Tornado
Golem
Mother Witch
Cannon Tornado Skeleton King
Skeleton King
Tornado Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Mega Minion
Cannon Mega Minion
Cannon Tornado Mega Minion
Cannon Mega Minion Skeleton King
Tornado
Tornado Cannon Mega Minion Mother Witch
Mega Minion Tornado Cannon
Cannon Electro Giant
Cannon Tornado Skeleton King
Tornado Cannon
Mother Witch Cannon Mega Minion Tornado Electro Giant Skeleton King
Mega Minion Tornado
Cannon
Cannon Mega Minion Tornado Skeleton King
Cannon Skeleton King
Tornado Cannon Electro Giant
Cannon Tornado
Cannon Mega Minion Tornado
Tornado Cannon Mega Minion Mother Witch
Cannon Tornado
Cannon Electro Giant Mother Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Mega Minion
Tornado
Cannon
Electro Giant Mother Witch Tornado
Mega Minion
Mega Minion Tornado
Cannon Mega Minion
Mega Minion
Tornado Electro Giant
Cannon Skeleton King
Cannon Electro Giant
Electro Giant Mega Minion Tornado Skeleton King
Cannon Mega Minion Electro Giant Mother Witch Skeleton King
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Electro Giant Mother Witch Mega Minion Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Tornado
Mega Minion
Tornado Electro Giant Mother Witch
Tornado
Tornado
Tornado Electro Giant Mother Witch
Mega Minion
Tornado
Tornado
Tornado
Tornado Electro Giant Mother Witch
Mega Minion Electro Giant
Mega Minion
Mega Minion Tornado
Mega Minion
Skeleton King
Tornado Electro Giant
Mega Minion
Electro Giant Tornado Skeleton King
Tornado
Tornado Electro Giant

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