My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Cannon Goblin Barrel Skeleton Army Witch Little Prince
Zap
Cannon Goblin Barrel Skeleton Army Witch Little Prince
Barbarian Barrel
Cannon Goblin Barrel Skeleton Army Witch Little Prince
The Log
Cannon Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Little Prince
Earthquake
Cannon Goblin Barrel Skeleton Army Witch
Arrows
Goblin Barrel Skeleton Army Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Skeleton Army Witch Little Prince
Fireball
Cannon Goblin Barrel Skeleton Army Witch Little Prince
Poison
Cannon Skeleton Army Witch Little Prince
Lightning
Cannon Mini P.E.K.K.A Witch Little Prince
Rocket
Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Skeleton Army Little Prince Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Skeleton Army

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
The Log Mega Knight Little Prince
Goblin Barrel
Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Witch
Mega Knight
The Log
Mini P.E.K.K.A Mega Knight Little Prince
Mega Knight
Mini P.E.K.K.A Goblin Barrel Witch The Log
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 2 11

Cannon
The Log Mini P.E.K.K.A Skeleton Army Witch Little Prince
Mini P.E.K.K.A
The Log Cannon Skeleton Army Witch
Goblin Barrel
Skeleton Army
Cannon Mini P.E.K.K.A The Log
Witch
Cannon Mini P.E.K.K.A The Log Mega Knight
The Log
Cannon Mini P.E.K.K.A Skeleton Army Witch Mega Knight Little Prince
Mega Knight
Witch The Log
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log
Mini P.E.K.K.A Skeleton Army Cannon Witch The Log Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Mini P.E.K.K.A Skeleton Army The Log Mega Knight
Skeleton Army The Log Cannon Mega Knight
Cannon Witch Little Prince
Cannon The Log Mega Knight
Cannon Mini P.E.K.K.A Witch Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Mega Knight Little Prince
Skeleton Army Witch Cannon The Log Mega Knight
Witch
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight Witch The Log
Skeleton Army Mega Knight Cannon Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Cannon Mega Knight
Skeleton Army Cannon Mini P.E.K.K.A The Log Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Skeleton Army Witch
Cannon Mega Knight Skeleton Army Witch The Log Little Prince
Witch The Log Cannon Mega Knight Little Prince
Mini P.E.K.K.A Cannon
Skeleton Army Mega Knight Cannon Mini P.E.K.K.A Witch The Log Little Prince
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight Witch
Mini P.E.K.K.A The Log Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Skeleton Army Mega Knight The Log
Cannon Mini P.E.K.K.A Skeleton Army Witch Mega Knight
Witch
Mini P.E.K.K.A Skeleton Army Witch
Mini P.E.K.K.A Mega Knight Skeleton Army
Mega Knight Mini P.E.K.K.A Skeleton Army Witch The Log
Witch Cannon Skeleton Army
Mega Knight Mini P.E.K.K.A Witch
Skeleton Army Mega Knight The Log
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon Witch
Cannon Skeleton Army Witch Mega Knight
Skeleton Army Witch Mini P.E.K.K.A The Log Little Prince
Mega Knight Cannon Mini P.E.K.K.A Witch The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log Mega Knight
Witch
Witch The Log
The Log
The Log
Mini P.E.K.K.A
The Log
The Log
The Log
Witch The Log
The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Mega Knight
Witch The Log Mega Knight Little Prince
The Log Mega Knight
The Log
The Log
The Log Witch Mega Knight Little Prince
Witch
The Log Witch
Witch The Log Mega Knight
The Log
Witch Little Prince
Witch
Mini P.E.K.K.A
The Log Mega Knight
Mega Knight
The Log
Skeleton Army Witch
Witch
The Log
Mini P.E.K.K.A Mega Knight
The Log
Mega Knight
Witch The Log
Witch
Witch The Log Mega Knight Little Prince
Mega Knight

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