My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Suspicious Bush Balloon Bowler Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Royal Hogs Balloon Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Balloon Phoenix
Giant Snowball
Cannon Goblin Gang Royal Hogs Balloon
Zap
Cannon Goblin Gang Royal Hogs Balloon
Barbarian Barrel
Cannon Goblin Gang Royal Hogs
The Log
Cannon Goblin Gang Suspicious Bush Mini P.E.K.K.A Royal Hogs
Earthquake
Cannon Goblin Gang Royal Hogs
Arrows
Goblin Gang Suspicious Bush Royal Hogs
Royal Delivery
Goblin Gang Mini P.E.K.K.A Royal Hogs Balloon Bowler
Fireball
Cannon Goblin Gang Suspicious Bush Royal Hogs Balloon Bowler
Poison
Cannon Goblin Gang Suspicious Bush Royal Hogs Balloon Phoenix
Lightning
Cannon Mini P.E.K.K.A Balloon Bowler Phoenix
Rocket
Royal Hogs Balloon Bowler Phoenix

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Suspicious Bush Mini P.E.K.K.A Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Suspicious Bush Cannon Goblin Gang Mini P.E.K.K.A Phoenix Royal Hogs Balloon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Suspicious Bush Cannon Goblin Gang Mini P.E.K.K.A

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Goblin Gang
Mini P.E.K.K.A Royal Hogs Balloon Bowler
Suspicious Bush
Mini P.E.K.K.A
Goblin Gang Royal Hogs Bowler
Royal Hogs
Goblin Gang Mini P.E.K.K.A Bowler
Balloon
Goblin Gang
Bowler
Goblin Gang Mini P.E.K.K.A Royal Hogs
Phoenix

Defense Synergies 0 5

Cannon
Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang
Cannon Mini P.E.K.K.A
Suspicious Bush
Mini P.E.K.K.A
Cannon Goblin Gang Bowler
Royal Hogs
Balloon
Bowler
Cannon Mini P.E.K.K.A
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon
Mini P.E.K.K.A Cannon Goblin Gang Phoenix
Cannon Goblin Gang Mini P.E.K.K.A Bowler
Cannon Mini P.E.K.K.A Goblin Gang Bowler Phoenix
Mini P.E.K.K.A Bowler
Goblin Gang Bowler Cannon
Cannon Goblin Gang Phoenix
Bowler Cannon Phoenix
Cannon Mini P.E.K.K.A Goblin Gang Phoenix
Goblin Gang Cannon Mini P.E.K.K.A Bowler Phoenix
Goblin Gang Cannon Bowler
Goblin Gang Phoenix
Cannon Mini P.E.K.K.A Bowler Goblin Gang
Bowler Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A Cannon Goblin Gang Phoenix
Cannon Goblin Gang Mini P.E.K.K.A Bowler
Cannon Goblin Gang Mini P.E.K.K.A Bowler
Cannon Goblin Gang Bowler
Cannon Bowler
Mini P.E.K.K.A Cannon Phoenix
Goblin Gang Bowler Cannon Mini P.E.K.K.A
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Mini P.E.K.K.A Bowler Phoenix
Goblin Gang Mini P.E.K.K.A Bowler
Goblin Gang Mini P.E.K.K.A Bowler Phoenix
Cannon Goblin Gang Mini P.E.K.K.A Bowler Phoenix
Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler Phoenix
Mini P.E.K.K.A Phoenix
Mini P.E.K.K.A Phoenix
Cannon Goblin Gang Phoenix
Mini P.E.K.K.A Bowler Phoenix
Bowler Phoenix
Mini P.E.K.K.A Bowler Cannon Goblin Gang
Cannon Bowler
Goblin Gang Phoenix Mini P.E.K.K.A Bowler
Bowler Cannon Mini P.E.K.K.A Phoenix
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bowler
Bowler
Bowler
Bowler
Goblin Gang Mini P.E.K.K.A Bowler
Bowler
Bowler
Bowler
Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Bowler
Bowler
Bowler
Bowler
Bowler
Bowler
Bowler
Mini P.E.K.K.A Bowler
Bowler
Goblin Gang
Goblin Gang Mini P.E.K.K.A Bowler
Bowler
Goblin Gang Bowler
Bowler
Bowler

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