My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Goblin Barrel Miner Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Goblin Barrel Miner
Giant Snowball
Cannon Goblin Barrel Miner Princess
Zap
Cannon Goblin Barrel Princess
Barbarian Barrel
Cannon Goblin Barrel Princess Electro Wizard
The Log
Cannon Mini P.E.K.K.A Goblin Barrel Princess
Earthquake
Cannon Goblin Barrel
Arrows
Goblin Barrel Princess
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Miner Princess Electro Wizard
Fireball
Cannon Goblin Barrel Princess Electro Wizard
Poison
Cannon Princess Electro Wizard
Lightning
Cannon Mini P.E.K.K.A Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Princess

Against ground swarms

Spells and units that can counter ground swarms.

The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Miner Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Goblin Barrel Miner Princess Mini P.E.K.K.A Electro Wizard Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Cannon Goblin Barrel Miner

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Giant The Log Princess Electro Wizard
Giant
Mini P.E.K.K.A Goblin Barrel Miner The Log Princess Electro Wizard
Goblin Barrel
Giant Miner Princess
The Log
Mini P.E.K.K.A Giant Miner Princess
Miner
Giant Goblin Barrel The Log Electro Wizard
Princess
Mini P.E.K.K.A Giant Goblin Barrel The Log
Electro Wizard
Mini P.E.K.K.A Giant Miner

Defense Synergies 3 7

Cannon
The Log Mini P.E.K.K.A Princess Electro Wizard
Mini P.E.K.K.A
The Log Electro Wizard Cannon Princess
Giant
Goblin Barrel
The Log
Cannon Mini P.E.K.K.A Miner Princess Electro Wizard
Miner
The Log
Princess
Cannon Mini P.E.K.K.A The Log
Electro Wizard
Mini P.E.K.K.A Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon The Log Electro Wizard
Mini P.E.K.K.A Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A The Log Princess
The Log Cannon Electro Wizard
Electro Wizard Cannon Princess
Cannon The Log Electro Wizard
Cannon Mini P.E.K.K.A Princess
Cannon Mini P.E.K.K.A Miner Electro Wizard
Electro Wizard Cannon The Log Princess
Princess Electro Wizard
Cannon Mini P.E.K.K.A The Log Electro Wizard
Cannon Mini P.E.K.K.A The Log Princess Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Mini P.E.K.K.A The Log Electro Wizard
Cannon Mini P.E.K.K.A Electro Wizard
Cannon The Log Electro Wizard
The Log Cannon Princess Electro Wizard
Mini P.E.K.K.A Cannon Electro Wizard
Cannon Mini P.E.K.K.A The Log Electro Wizard
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Electro Wizard
Electro Wizard Mini P.E.K.K.A The Log Miner
Mini P.E.K.K.A The Log Electro Wizard
Mini P.E.K.K.A The Log Electro Wizard
Cannon Mini P.E.K.K.A
Princess Electro Wizard
Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A
Electro Wizard Mini P.E.K.K.A The Log
Cannon
Mini P.E.K.K.A
The Log Electro Wizard
Mini P.E.K.K.A Cannon
Cannon Princess
Electro Wizard Mini P.E.K.K.A The Log
Cannon Mini P.E.K.K.A The Log Princess Electro Wizard
Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
The Log Miner Princess Electro Wizard
The Log Miner
The Log
The Log
Princess
The Log Princess
The Log Princess
The Log Miner
Mini P.E.K.K.A Electro Wizard
Miner The Log Princess Electro Wizard
Princess
The Log Miner Princess
Princess
Princess The Log
The Log Princess
The Log Princess
Mini P.E.K.K.A
Mini P.E.K.K.A The Log Princess Electro Wizard
The Log Miner Princess
The Log
Princess
The Log
The Log
The Log Princess
The Log Miner Princess Electro Wizard
The Log Miner Princess
Miner The Log
Princess Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Miner
Princess Electro Wizard
The Log Princess
Electro Wizard Princess
Princess Electro Wizard
The Log
Miner Mini P.E.K.K.A Princess Electro Wizard
The Log Princess
The Log Princess Electro Wizard
Princess Electro Wizard
The Log Miner Princess Electro Wizard

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