My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Royal Hogs Wall Breakers Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Royal Hogs Wall Breakers

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Royal Hogs Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Wall Breakers
Giant Snowball
Cannon Royal Hogs Wall Breakers
Zap
Cannon Firecracker Inferno Tower Royal Hogs Wall Breakers
Barbarian Barrel
Cannon Firecracker Inferno Tower Royal Hogs Wall Breakers
The Log
Cannon Firecracker Mini P.E.K.K.A Royal Hogs Wall Breakers
Earthquake
Cannon Firecracker Inferno Tower Royal Hogs
Arrows
Firecracker Royal Hogs Wall Breakers
Royal Delivery
Firecracker Mini P.E.K.K.A Royal Hogs Wall Breakers
Fireball
Cannon Firecracker Inferno Tower Royal Hogs Wall Breakers
Poison
Cannon Firecracker Inferno Tower Royal Hogs
Lightning
Cannon Mini P.E.K.K.A Inferno Tower
Rocket
Inferno Tower Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Poison

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Cannon Firecracker Mini P.E.K.K.A Poison Golden Knight Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Wall Breakers Cannon Firecracker Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Firecracker
Mini P.E.K.K.A Royal Hogs Wall Breakers
Mini P.E.K.K.A
Firecracker Royal Hogs
Inferno Tower
Royal Hogs
Firecracker Mini P.E.K.K.A Poison
Wall Breakers
Firecracker
Poison
Royal Hogs
Golden Knight

Defense Synergies 0 8

Cannon
Firecracker Mini P.E.K.K.A Inferno Tower Poison
Firecracker
Cannon Mini P.E.K.K.A Inferno Tower Golden Knight
Mini P.E.K.K.A
Cannon Firecracker
Inferno Tower
Cannon Firecracker Poison
Royal Hogs
Wall Breakers
Poison
Cannon Inferno Tower
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker Inferno Tower Golden Knight
Mini P.E.K.K.A Inferno Tower Cannon Firecracker
Cannon Mini P.E.K.K.A Inferno Tower
Cannon Mini P.E.K.K.A Inferno Tower Firecracker
Firecracker Mini P.E.K.K.A Poison
Cannon Firecracker
Inferno Tower Cannon Firecracker Poison
Cannon Inferno Tower Poison Golden Knight
Cannon Mini P.E.K.K.A Inferno Tower
Cannon Firecracker Mini P.E.K.K.A Inferno Tower
Poison Cannon Firecracker
Inferno Tower Firecracker Poison
Cannon Mini P.E.K.K.A Inferno Tower
Cannon Firecracker Mini P.E.K.K.A Poison Golden Knight
Mini P.E.K.K.A Inferno Tower Cannon
Inferno Tower Cannon Mini P.E.K.K.A
Cannon Firecracker Mini P.E.K.K.A Inferno Tower Poison
Cannon Firecracker Golden Knight
Poison Cannon Firecracker
Mini P.E.K.K.A Cannon Inferno Tower
Cannon Firecracker Mini P.E.K.K.A Poison
Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Inferno Tower
Poison Firecracker Mini P.E.K.K.A
Mini P.E.K.K.A Inferno Tower Golden Knight
Mini P.E.K.K.A Inferno Tower
Inferno Tower Cannon Mini P.E.K.K.A
Firecracker Poison
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Inferno Tower
Firecracker Mini P.E.K.K.A Inferno Tower Poison
Inferno Tower Cannon
Mini P.E.K.K.A Inferno Tower Golden Knight
Poison
Mini P.E.K.K.A Cannon Inferno Tower Golden Knight
Cannon Firecracker
Inferno Tower Firecracker Mini P.E.K.K.A Poison Golden Knight
Poison Cannon Firecracker Mini P.E.K.K.A Inferno Tower Golden Knight
Cannon Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker Golden Knight
Firecracker Poison Golden Knight
Poison
Firecracker Poison
Poison Firecracker
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Golden Knight
Mini P.E.K.K.A Poison
Firecracker Poison Golden Knight
Poison Firecracker
Poison Firecracker Golden Knight
Firecracker Poison
Firecracker Poison
Firecracker Poison Golden Knight
Firecracker Poison
Poison
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Poison
Firecracker Poison Golden Knight
Poison
Poison
Poison
Firecracker Poison
Firecracker Poison Golden Knight
Poison Golden Knight
Poison Firecracker Golden Knight
Poison Firecracker
Firecracker Poison
Mini P.E.K.K.A
Poison
Firecracker Poison
Firecracker Poison
Poison Firecracker
Poison Firecracker Mini P.E.K.K.A
Firecracker Poison
Poison
Firecracker
Firecracker Poison Golden Knight
Firecracker Poison
Poison Firecracker Golden Knight
Firecracker

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