My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Cannon Goblin Barrel Guards Princess
Zap
Cannon Goblin Barrel Guards Princess
Barbarian Barrel
Cannon Goblin Barrel Guards Executioner Princess
The Log
Cannon Mini P.E.K.K.A Goblin Barrel Guards Princess
Earthquake
Cannon Goblin Barrel Guards
Arrows
Goblin Barrel Guards Princess
Royal Delivery
Mini P.E.K.K.A Goblin Barrel Guards Executioner P.E.K.K.A Princess
Fireball
Cannon Goblin Barrel Executioner Princess
Poison
Cannon Guards Executioner Princess
Lightning
Cannon Mini P.E.K.K.A Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Executioner Princess

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Guards Executioner P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Cannon Goblin Barrel Guards Princess Mini P.E.K.K.A Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Cannon Goblin Barrel Guards

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Rage Princess
Rage
Mini P.E.K.K.A
Goblin Barrel
Guards P.E.K.K.A Princess
Guards
Goblin Barrel
Executioner
P.E.K.K.A
P.E.K.K.A
Goblin Barrel Executioner Princess
Princess
Mini P.E.K.K.A Goblin Barrel P.E.K.K.A

Defense Synergies 0 9

Cannon
Mini P.E.K.K.A Guards Princess
Mini P.E.K.K.A
Cannon Guards Executioner Princess
Rage
Goblin Barrel
Guards
Cannon Mini P.E.K.K.A Executioner Princess
Executioner
Mini P.E.K.K.A Guards
P.E.K.K.A
Princess
Princess
Cannon Mini P.E.K.K.A Guards P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Executioner
Mini P.E.K.K.A P.E.K.K.A Cannon Executioner
Cannon Mini P.E.K.K.A P.E.K.K.A Executioner
Cannon Mini P.E.K.K.A P.E.K.K.A Guards
Mini P.E.K.K.A P.E.K.K.A Princess
Cannon Guards Executioner
Cannon Executioner Princess
Cannon P.E.K.K.A
Cannon Mini P.E.K.K.A P.E.K.K.A Princess
Guards Cannon Mini P.E.K.K.A
Guards Executioner Cannon Princess
Executioner Princess
Cannon Mini P.E.K.K.A P.E.K.K.A Guards
Executioner Cannon Mini P.E.K.K.A Guards P.E.K.K.A Princess
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A P.E.K.K.A
Cannon Mini P.E.K.K.A Executioner P.E.K.K.A
Cannon Guards Executioner
Executioner Cannon Guards Princess
Mini P.E.K.K.A P.E.K.K.A Cannon
Cannon Mini P.E.K.K.A Guards Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A Executioner
Guards P.E.K.K.A Mini P.E.K.K.A
Mini P.E.K.K.A Guards P.E.K.K.A
P.E.K.K.A Cannon Mini P.E.K.K.A Guards Executioner
Executioner Princess
Mini P.E.K.K.A Guards P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A
P.E.K.K.A Mini P.E.K.K.A
P.E.K.K.A Cannon Guards
P.E.K.K.A Mini P.E.K.K.A Guards
P.E.K.K.A Guards
Mini P.E.K.K.A P.E.K.K.A Cannon Guards Executioner
Cannon Executioner Princess
Guards Mini P.E.K.K.A Executioner P.E.K.K.A
Executioner Cannon Mini P.E.K.K.A P.E.K.K.A Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Guards
Executioner Princess
Guards
Executioner
Executioner Princess
Executioner Princess
Executioner Princess
Mini P.E.K.K.A Guards
Princess
Executioner Princess
Executioner Princess
Princess
Princess
Executioner Princess
Executioner Princess
Mini P.E.K.K.A
Mini P.E.K.K.A Executioner Princess
Princess
Princess
Executioner Princess
Executioner Princess
Princess
Executioner Princess
Guards
Mini P.E.K.K.A
Princess
P.E.K.K.A
Princess
Guards Princess
Executioner Princess
Mini P.E.K.K.A Executioner Princess
Executioner Princess
Executioner P.E.K.K.A
Guards Princess
Executioner Princess
Executioner Princess
P.E.K.K.A

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