My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Princess Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Princess Inferno Dragon Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Inferno Dragon
Giant Snowball
Cannon Skeleton Army Baby Dragon Princess Inferno Dragon
Zap
Cannon Skeleton Army Princess Inferno Dragon
Barbarian Barrel
Cannon Skeleton Army Princess
The Log
Cannon Mini P.E.K.K.A Skeleton Army Princess
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army Princess
Royal Delivery
Mini P.E.K.K.A Skeleton Army Baby Dragon Princess Inferno Dragon
Fireball
Cannon Skeleton Army Baby Dragon Princess Inferno Dragon
Poison
Cannon Skeleton Army Princess
Lightning
Cannon Mini P.E.K.K.A Baby Dragon Inferno Dragon Goblinstein
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Skeleton Army Baby Dragon Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Skeleton Army Princess Mini P.E.K.K.A Baby Dragon Inferno Dragon Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Cannon Skeleton Army Princess Mini P.E.K.K.A

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Baby Dragon Princess Mega Knight
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Inferno Dragon Mega Knight
Princess
Mini P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Baby Dragon
Mega Knight
Inferno Dragon Mini P.E.K.K.A Baby Dragon Princess
Goblinstein

Defense Synergies 0 14

Cannon
Mini P.E.K.K.A Skeleton Army Baby Dragon Princess Inferno Dragon
Mini P.E.K.K.A
Cannon Skeleton Army Baby Dragon Princess
Skeleton Army
Cannon Mini P.E.K.K.A Princess Inferno Dragon
Baby Dragon
Cannon Mini P.E.K.K.A Inferno Dragon Mega Knight
Princess
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight
Inferno Dragon
Cannon Skeleton Army Baby Dragon Mega Knight
Mega Knight
Baby Dragon Princess Inferno Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Baby Dragon
Mini P.E.K.K.A Skeleton Army Inferno Dragon Cannon Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight Inferno Dragon
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Mini P.E.K.K.A Skeleton Army Princess Mega Knight
Skeleton Army Cannon Baby Dragon Mega Knight
Inferno Dragon Cannon Baby Dragon Princess
Cannon Baby Dragon Mega Knight
Cannon Mini P.E.K.K.A Inferno Dragon Skeleton Army Princess
Skeleton Army Cannon Mini P.E.K.K.A Mega Knight
Skeleton Army Cannon Baby Dragon Princess Mega Knight
Inferno Dragon Baby Dragon Princess
Cannon Mini P.E.K.K.A Skeleton Army Mega Knight
Skeleton Army Mega Knight Cannon Mini P.E.K.K.A Baby Dragon Princess
Mini P.E.K.K.A Skeleton Army Inferno Dragon Cannon Mega Knight
Skeleton Army Cannon Mini P.E.K.K.A Inferno Dragon Mega Knight
Mega Knight Cannon Mini P.E.K.K.A Skeleton Army
Cannon Mega Knight Skeleton Army Baby Dragon
Baby Dragon Cannon Princess Inferno Dragon Mega Knight
Mini P.E.K.K.A Cannon Inferno Dragon
Skeleton Army Mega Knight Cannon Mini P.E.K.K.A Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeleton Army Mega Knight
Mini P.E.K.K.A Baby Dragon Inferno Dragon Mega Knight
Skeleton Army Mega Knight Mini P.E.K.K.A
Mini P.E.K.K.A Skeleton Army Mega Knight
Cannon Mini P.E.K.K.A Skeleton Army Inferno Dragon Mega Knight
Baby Dragon Princess
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Mega Knight Skeleton Army Inferno Dragon
Mega Knight Mini P.E.K.K.A Skeleton Army Baby Dragon Inferno Dragon
Cannon Skeleton Army Inferno Dragon
Inferno Dragon Mega Knight Mini P.E.K.K.A
Skeleton Army Mega Knight
Mini P.E.K.K.A Skeleton Army Mega Knight Cannon
Cannon Skeleton Army Baby Dragon Princess Mega Knight
Skeleton Army Mini P.E.K.K.A Baby Dragon Inferno Dragon
Mega Knight Cannon Mini P.E.K.K.A Baby Dragon Princess Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Baby Dragon
Baby Dragon Princess
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Mini P.E.K.K.A
Princess
Baby Dragon Princess
Baby Dragon Princess
Baby Dragon Princess
Princess Baby Dragon
Baby Dragon Princess
Baby Dragon Princess Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Princess Mega Knight
Baby Dragon Princess Mega Knight
Baby Dragon Mega Knight
Princess
Baby Dragon
Baby Dragon Princess Mega Knight
Inferno Dragon
Baby Dragon Princess
Baby Dragon Princess Mega Knight
Baby Dragon
Baby Dragon Princess
Mini P.E.K.K.A
Mega Knight
Princess
Mega Knight
Princess
Skeleton Army Princess
Baby Dragon Princess
Mini P.E.K.K.A Baby Dragon Princess Mega Knight
Baby Dragon Princess
Mega Knight
Baby Dragon Princess
Princess
Baby Dragon Princess Mega Knight
Inferno Dragon
Mega Knight

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