My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Dark Prince P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Dark Prince
Giant Snowball
Cannon Skeleton Army Baby Dragon
Zap
Cannon Skeleton Army Dark Prince
Barbarian Barrel
Cannon Valkyrie Skeleton Army Dark Prince
The Log
Cannon Mini P.E.K.K.A Skeleton Army Dark Prince
Earthquake
Cannon Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince P.E.K.K.A
Fireball
Cannon Skeleton Army Baby Dragon
Poison
Cannon Skeleton Army
Lightning
Cannon Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon Dark Prince The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Cannon Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Cannon Skeleton Army Mini P.E.K.K.A

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mini P.E.K.K.A
Valkyrie Baby Dragon Dark Prince The Log
Valkyrie
Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A
Skeleton Army
Baby Dragon
Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A
Dark Prince
Mini P.E.K.K.A Valkyrie Baby Dragon
P.E.K.K.A
Valkyrie Baby Dragon The Log
The Log
Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 16

Cannon
The Log Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince
Mini P.E.K.K.A
The Log Cannon Valkyrie Skeleton Army Baby Dragon
Valkyrie
Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
Skeleton Army
Cannon Mini P.E.K.K.A The Log
Baby Dragon
Cannon Mini P.E.K.K.A Valkyrie Dark Prince P.E.K.K.A The Log
Dark Prince
Cannon Baby Dragon The Log
P.E.K.K.A
The Log Valkyrie Baby Dragon
The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Valkyrie Baby Dragon The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon Valkyrie Dark Prince The Log
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince P.E.K.K.A The Log
Skeleton Army The Log Cannon Valkyrie Baby Dragon Dark Prince
Cannon Baby Dragon
Cannon Valkyrie Baby Dragon P.E.K.K.A The Log
Cannon Mini P.E.K.K.A P.E.K.K.A Skeleton Army
Skeleton Army Cannon Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Skeleton Army Cannon Baby Dragon Dark Prince The Log
Baby Dragon
Cannon Mini P.E.K.K.A Skeleton Army P.E.K.K.A Valkyrie Dark Prince The Log
Valkyrie Skeleton Army Cannon Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A The Log
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Cannon
Skeleton Army Cannon Mini P.E.K.K.A P.E.K.K.A The Log
Cannon Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Cannon Valkyrie Skeleton Army Baby Dragon Dark Prince The Log
Valkyrie Baby Dragon The Log Cannon Dark Prince
Mini P.E.K.K.A P.E.K.K.A Cannon
Valkyrie Skeleton Army Dark Prince Cannon Mini P.E.K.K.A Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Cannon Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince P.E.K.K.A
Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Skeleton Army P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince The Log
Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince P.E.K.K.A The Log
P.E.K.K.A Cannon Mini P.E.K.K.A Valkyrie Skeleton Army Dark Prince
Baby Dragon
Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Valkyrie Skeleton Army Dark Prince
P.E.K.K.A Mini P.E.K.K.A Valkyrie Skeleton Army Baby Dragon Dark Prince The Log
P.E.K.K.A Cannon Skeleton Army
P.E.K.K.A Mini P.E.K.K.A Valkyrie Dark Prince
Skeleton Army P.E.K.K.A Valkyrie Dark Prince The Log
Mini P.E.K.K.A Skeleton Army Dark Prince P.E.K.K.A Cannon Valkyrie
Cannon Valkyrie Skeleton Army Baby Dragon
Skeleton Army Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince P.E.K.K.A The Log
Valkyrie Cannon Mini P.E.K.K.A Baby Dragon Dark Prince P.E.K.K.A The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Valkyrie Dark Prince The Log
Valkyrie Baby Dragon Dark Prince The Log
Baby Dragon
Baby Dragon The Log
The Log Baby Dragon
The Log
Mini P.E.K.K.A
Valkyrie Dark Prince The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon Dark Prince The Log
Valkyrie Baby Dragon The Log
Baby Dragon The Log
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Dark Prince
The Log Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon
Mini P.E.K.K.A
The Log
P.E.K.K.A
The Log
Skeleton Army Dark Prince
Baby Dragon
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon Dark Prince
The Log Baby Dragon
Dark Prince P.E.K.K.A
Baby Dragon The Log
Baby Dragon Dark Prince The Log
P.E.K.K.A

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