My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Hog Rider
Giant Snowball
Minions Cannon Goblin Gang Musketeer Hog Rider
Zap
Minions Cannon Goblin Gang
Barbarian Barrel
Cannon Goblin Gang Musketeer
The Log
Cannon Goblin Gang Musketeer Hog Rider
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Minions Goblin Gang
Royal Delivery
Minions Goblin Gang Musketeer Hog Rider P.E.K.K.A
Fireball
Minions Cannon Goblin Gang Musketeer Hog Rider
Poison
Minions Cannon Goblin Gang Musketeer
Lightning
Cannon Musketeer
Rocket
Musketeer Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Cannon Goblin Gang Fireball Musketeer Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Minions Cannon Goblin Gang

Attack Synergies 7 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Hog Rider P.E.K.K.A
Minions
Hog Rider P.E.K.K.A
Cannon
Goblin Gang
Hog Rider P.E.K.K.A
Fireball
Arrows Hog Rider
Musketeer
Hog Rider P.E.K.K.A
Hog Rider
Arrows Minions Goblin Gang Fireball Musketeer
P.E.K.K.A
Arrows Minions Goblin Gang Musketeer

Defense Synergies 2 11

Arrows
Cannon Fireball P.E.K.K.A
Minions
Cannon Musketeer P.E.K.K.A
Cannon
Musketeer Arrows Minions Goblin Gang Fireball
Goblin Gang
Musketeer Cannon P.E.K.K.A
Fireball
Arrows Cannon Musketeer
Musketeer
Cannon Goblin Gang Minions Fireball P.E.K.K.A
Hog Rider
P.E.K.K.A
Arrows Minions Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Musketeer
P.E.K.K.A Minions Cannon Goblin Gang Musketeer
Cannon Goblin Gang P.E.K.K.A Minions Musketeer
Cannon P.E.K.K.A Minions Goblin Gang Musketeer
Arrows Fireball P.E.K.K.A
Arrows Goblin Gang Fireball Minions Cannon Musketeer
Minions Musketeer Arrows Cannon Goblin Gang Fireball
Arrows Cannon Fireball Musketeer P.E.K.K.A
Cannon P.E.K.K.A Minions Goblin Gang Musketeer
Goblin Gang Cannon Musketeer
Minions Goblin Gang Arrows Cannon Fireball Musketeer
Arrows Minions Musketeer Goblin Gang Fireball
Cannon P.E.K.K.A Minions Goblin Gang Fireball Musketeer
Fireball Arrows Minions Cannon Goblin Gang P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Fireball P.E.K.K.A
Arrows Minions Cannon Goblin Gang Fireball Musketeer P.E.K.K.A
Arrows Cannon Fireball Minions Goblin Gang Musketeer
Arrows Minions Cannon Fireball Musketeer
P.E.K.K.A Cannon Musketeer
Goblin Gang Arrows Minions Cannon Fireball Musketeer P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball P.E.K.K.A
Fireball Arrows Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Musketeer
Goblin Gang P.E.K.K.A Fireball Musketeer
P.E.K.K.A Cannon Goblin Gang Musketeer
Arrows Fireball Minions Goblin Gang Musketeer
Goblin Gang P.E.K.K.A Minions Fireball Musketeer
P.E.K.K.A
P.E.K.K.A Minions Fireball
P.E.K.K.A Cannon Goblin Gang Musketeer
P.E.K.K.A Minions Musketeer
P.E.K.K.A Arrows Fireball
P.E.K.K.A Cannon Goblin Gang Fireball
Cannon Fireball Musketeer
Goblin Gang Minions Fireball Musketeer P.E.K.K.A
Arrows Minions Cannon Fireball Musketeer P.E.K.K.A
Arrows Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows
Arrows Fireball Minions Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Minions Goblin Gang Fireball Musketeer
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Musketeer
Arrows Minions Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Minions
Arrows Fireball Musketeer
Arrows Fireball
Minions Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Minions Fireball Musketeer
Fireball
Arrows Fireball Musketeer
Arrows Fireball
P.E.K.K.A
Arrows Fireball
Minions Goblin Gang Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Goblin Gang Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Musketeer P.E.K.K.A
Minions Goblin Gang Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
P.E.K.K.A
Fireball

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