My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Goblin Gang Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Wall Breakers Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Gang Wall Breakers
Giant Snowball
Minions Cannon Goblin Gang Wall Breakers Witch Princess
Zap
Minions Cannon Goblin Gang Wall Breakers Witch Princess
Barbarian Barrel
Cannon Goblin Gang Wizard Wall Breakers Witch Princess
The Log
Cannon Goblin Gang Wall Breakers Witch Princess
Earthquake
Cannon Goblin Gang Witch
Arrows
Minions Goblin Gang Wall Breakers Witch Princess
Royal Delivery
Minions Goblin Gang Wizard Wall Breakers Witch Princess
Fireball
Minions Cannon Goblin Gang Wizard Wall Breakers Witch Princess
Poison
Minions Cannon Goblin Gang Wizard Witch Princess
Lightning
Cannon Wizard Witch
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Gang Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Arrows Minions Cannon Goblin Gang Princess Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Arrows Minions Cannon

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers
Minions
Wall Breakers
Cannon
Goblin Gang
Princess
Wizard
Wall Breakers
Arrows Minions Princess
Witch
Princess
Goblin Gang Wall Breakers

Defense Synergies 0 7

Arrows
Cannon
Minions
Cannon
Cannon
Arrows Minions Goblin Gang Wizard Witch Princess
Goblin Gang
Cannon Princess
Wizard
Cannon
Wall Breakers
Witch
Cannon
Princess
Cannon Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Wizard
Minions Cannon Goblin Gang Witch
Cannon Goblin Gang Witch Minions
Cannon Witch Minions Goblin Gang
Arrows Princess
Arrows Goblin Gang Minions Cannon
Minions Arrows Cannon Goblin Gang Wizard Witch Princess
Arrows Cannon
Cannon Witch Minions Goblin Gang Princess
Goblin Gang Cannon
Minions Goblin Gang Witch Arrows Cannon Wizard Princess
Arrows Minions Goblin Gang Wizard Witch Princess
Cannon Minions Goblin Gang Wizard Witch
Wizard Arrows Minions Cannon Goblin Gang Witch Princess
Cannon Goblin Gang
Cannon Goblin Gang
Wizard Arrows Minions Cannon Goblin Gang Witch
Arrows Cannon Minions Goblin Gang Wizard Witch
Arrows Wizard Witch Minions Cannon Princess
Cannon
Goblin Gang Wizard Arrows Minions Cannon Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Witch
Arrows Goblin Gang Wizard
Goblin Gang Minions Witch
Goblin Gang
Cannon Goblin Gang Witch
Arrows Wizard Minions Goblin Gang Witch Princess
Goblin Gang Minions Witch
Minions Witch
Witch Cannon Goblin Gang
Minions Witch
Arrows
Cannon Goblin Gang Wizard Witch
Wizard Cannon Witch Princess
Goblin Gang Witch Minions
Arrows Minions Cannon Wizard Witch Princess
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows
Arrows Princess
Arrows
Arrows
Wizard Arrows
Arrows Wizard Minions Witch Princess
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows Wizard
Minions Goblin Gang
Arrows Wizard Princess
Arrows Wizard Princess
Princess
Arrows Minions Princess
Princess Arrows
Arrows Wizard Witch Princess
Arrows Wizard Princess
Arrows
Minions
Arrows Wizard Princess
Arrows Wizard Witch Princess
Minions
Arrows Wizard Princess
Arrows
Arrows Wizard Witch Princess
Witch
Arrows Wizard Witch Princess
Arrows Wizard Witch Princess
Arrows
Arrows Wizard Witch Princess
Minions Wizard Witch
Arrows Wizard
Arrows Princess
Arrows Wizard Princess
Minions Goblin Gang Witch Princess
Arrows Wizard Witch Princess
Arrows
Goblin Gang Wizard Princess
Arrows Wizard Princess
Arrows
Minions Goblin Gang Witch Princess
Witch Princess
Witch Princess
Wizard

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