My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Good
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Skeleton Barrel Golem Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Skeleton Barrel Fisherman Night Witch
Giant Snowball
Bomber Minions Cannon Skeleton Barrel Fisherman Night Witch
Zap
Bomber Minions Cannon Skeleton Barrel Fisherman Night Witch
Barbarian Barrel
Bomber Cannon Skeleton Barrel Night Witch
The Log
Bomber Cannon Skeleton Barrel Fisherman
Earthquake
Bomber Cannon
Arrows
Bomber Minions Skeleton Barrel Night Witch
Royal Delivery
Bomber Minions Skeleton Barrel Fisherman Night Witch
Fireball
Bomber Minions Cannon Skeleton Barrel Fisherman Night Witch
Poison
Bomber Minions Cannon Skeleton Barrel Fisherman Night Witch
Lightning
Cannon Fisherman Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Barrel Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber The Log Minions Cannon Skeleton Barrel Fisherman Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber The Log Minions Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Minions Skeleton Barrel
Minions
Bomber Skeleton Barrel Golem Fisherman
Cannon
Skeleton Barrel
Bomber Minions Golem Fisherman
Golem
Bomber Night Witch Minions Skeleton Barrel The Log
The Log
Golem Fisherman
Fisherman
Minions Skeleton Barrel The Log
Night Witch
Golem

Defense Synergies 1 9

Bomber
Cannon The Log Fisherman
Minions
Cannon The Log Fisherman
Cannon
The Log Bomber Minions Night Witch
Skeleton Barrel
Golem
The Log
Cannon Bomber Minions Fisherman Night Witch
Fisherman
Bomber Minions The Log
Night Witch
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Cannon Skeleton Barrel The Log
Minions Cannon The Log Fisherman Night Witch
Cannon Fisherman Bomber Minions Night Witch
Cannon Night Witch Minions Fisherman
Bomber The Log
The Log Bomber Minions Cannon Night Witch
Minions Cannon Night Witch
Cannon Skeleton Barrel The Log
Cannon Minions Fisherman Night Witch
Bomber Cannon Fisherman Night Witch
Minions Bomber Cannon The Log Fisherman Night Witch
Minions Night Witch
Cannon Night Witch Bomber Minions The Log
Bomber Minions Cannon The Log Night Witch
Cannon
Cannon The Log Fisherman
Bomber Minions Cannon Fisherman Night Witch
Cannon Bomber Minions The Log Fisherman Night Witch
The Log Bomber Minions Cannon Fisherman
Cannon Fisherman
Bomber Minions Cannon The Log Fisherman Night Witch
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fisherman
Bomber Skeleton Barrel The Log Fisherman
Minions The Log Fisherman
The Log Fisherman Night Witch
Cannon Fisherman Night Witch
Minions Skeleton Barrel
Minions Night Witch
Fisherman
Minions The Log
Cannon
Minions
The Log
Cannon Night Witch
Bomber Cannon
Bomber Minions The Log Fisherman Night Witch
Minions Bomber Cannon The Log
Bomber Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel The Log
Skeleton Barrel The Log Fisherman
Skeleton Barrel The Log
Skeleton Barrel The Log
Bomber The Log
Minions Skeleton Barrel
Bomber The Log
The Log Skeleton Barrel
The Log Skeleton Barrel Fisherman
Minions Fisherman Night Witch
Skeleton Barrel The Log Fisherman
Skeleton Barrel The Log Fisherman
Minions Skeleton Barrel Fisherman
Skeleton Barrel The Log Fisherman
Bomber Skeleton Barrel The Log
Skeleton Barrel The Log
Bomber Minions Fisherman Night Witch
Bomber Skeleton Barrel The Log Fisherman
Bomber Skeleton Barrel The Log
Minions The Log Night Witch
The Log Fisherman
Skeleton Barrel The Log
The Log Bomber
Fisherman
The Log Skeleton Barrel Fisherman
Skeleton Barrel The Log Fisherman
Skeleton Barrel The Log Fisherman
Night Witch
Minions Skeleton Barrel
Night Witch
Bomber The Log Night Witch
The Log
Skeleton Barrel Minions Night Witch
The Log
The Log Bomber Skeleton Barrel
Minions The Log
Skeleton Barrel The Log

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