My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Clone
Giant Snowball
Minions Cannon Clone
Zap
Minions Cannon Clone
Barbarian Barrel
Cannon Clone Executioner
The Log
Cannon Clone
Earthquake
Cannon Clone
Arrows
Minions Clone
Royal Delivery
Minions Clone Executioner P.E.K.K.A
Fireball
Minions Cannon Clone Executioner
Poison
Minions Cannon Clone Executioner
Lightning
Cannon Executioner Monk
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Clone Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Minions Cannon Clone Fireball Executioner Monk P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Giant Snowball Minions Cannon Clone

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
P.E.K.K.A Fireball Executioner
Minions
Clone P.E.K.K.A
Cannon
Fireball
Giant Snowball
Clone
Minions
Executioner
Giant Snowball P.E.K.K.A
P.E.K.K.A
Giant Snowball Minions Executioner
Monk

Defense Synergies 0 7

Giant Snowball
Minions Cannon Executioner P.E.K.K.A
Minions
Giant Snowball Cannon P.E.K.K.A
Cannon
Giant Snowball Minions Fireball
Fireball
Cannon
Clone
Executioner
Giant Snowball
P.E.K.K.A
Giant Snowball Minions
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Fireball Executioner
P.E.K.K.A Minions Cannon Executioner Monk
Cannon P.E.K.K.A Giant Snowball Minions Executioner
Cannon P.E.K.K.A Minions Monk
Fireball P.E.K.K.A Monk
Fireball Giant Snowball Minions Cannon Executioner
Giant Snowball Minions Cannon Fireball Executioner
Cannon Fireball P.E.K.K.A Monk
Cannon P.E.K.K.A Minions
Giant Snowball Cannon
Minions Executioner Giant Snowball Cannon Fireball
Minions Executioner Giant Snowball Fireball
Cannon P.E.K.K.A Giant Snowball Minions Fireball
Fireball Executioner Giant Snowball Minions Cannon P.E.K.K.A
P.E.K.K.A Cannon
Monk Giant Snowball Cannon Fireball P.E.K.K.A
Minions Cannon Fireball Executioner P.E.K.K.A
Cannon Fireball Giant Snowball Minions Executioner
Giant Snowball Executioner Minions Cannon Fireball
P.E.K.K.A Cannon
Giant Snowball Minions Cannon Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Giant Snowball Fireball P.E.K.K.A
Fireball Giant Snowball Executioner Monk
P.E.K.K.A Minions
P.E.K.K.A Fireball Monk
P.E.K.K.A Cannon Executioner
Fireball Executioner Giant Snowball Minions Monk
P.E.K.K.A Minions Fireball
P.E.K.K.A
P.E.K.K.A Giant Snowball Minions Fireball Monk
P.E.K.K.A Cannon
P.E.K.K.A Minions
P.E.K.K.A Monk Giant Snowball Fireball
P.E.K.K.A Cannon Fireball Executioner
Cannon Fireball Executioner
Minions Fireball Executioner P.E.K.K.A Monk
Minions Executioner Giant Snowball Cannon Fireball P.E.K.K.A
Giant Snowball Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Monk
Fireball Monk Giant Snowball Executioner
Fireball
Fireball
Fireball Executioner Giant Snowball
Fireball Executioner Giant Snowball Minions Monk
Executioner
Fireball Giant Snowball Executioner
Fireball Monk Giant Snowball
Giant Snowball Minions Fireball
Monk Fireball
Fireball Monk Giant Snowball Executioner
Giant Snowball Fireball Executioner
Minions Fireball Monk
Giant Snowball Fireball
Giant Snowball Fireball Executioner
Fireball Executioner
Monk Giant Snowball Fireball
Minions
Giant Snowball Fireball Executioner Monk
Giant Snowball Fireball Monk
Minions Fireball Monk
Giant Snowball Fireball
Monk
Giant Snowball Fireball Monk
Giant Snowball Fireball Executioner
Fireball Giant Snowball Executioner Monk
Fireball Giant Snowball Monk
Fireball
Giant Snowball Fireball Executioner
Giant Snowball Minions Fireball
Giant Snowball Fireball
Giant Snowball Fireball
Giant Snowball Fireball Monk
P.E.K.K.A
Giant Snowball Fireball Monk
Minions Fireball
Fireball Giant Snowball Executioner Monk
Fireball
Fireball Executioner
Giant Snowball Fireball Executioner
Monk Giant Snowball Fireball
Executioner P.E.K.K.A
Giant Snowball Minions Fireball
Giant Snowball Fireball Executioner
Giant Snowball Fireball Executioner Monk
P.E.K.K.A
Fireball Monk

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