My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Dart Goblin Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Balloon
Giant Snowball
Bats Minions Cannon Dart Goblin Balloon
Zap
Bats Minions Cannon Dart Goblin Balloon
Barbarian Barrel
Knight Cannon Dart Goblin Wizard
The Log
Cannon Dart Goblin
Earthquake
Cannon
Arrows
Bats Minions Dart Goblin
Royal Delivery
Bats Knight Minions Dart Goblin Wizard Balloon
Fireball
Minions Cannon Dart Goblin Wizard Balloon
Poison
Bats Minions Cannon Dart Goblin Wizard Balloon
Lightning
Knight Cannon Wizard Balloon
Rocket
Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Dart Goblin Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Minions Cannon Dart Goblin Fireball Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Minions Cannon

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Balloon Minions
Knight
Bats Minions Dart Goblin Balloon Fireball Wizard
Minions
Knight Bats Balloon
Cannon
Dart Goblin
Knight Balloon
Fireball
Knight
Wizard
Knight Balloon
Balloon
Bats Knight Minions Dart Goblin Wizard

Defense Synergies 4 10

Bats
Knight Minions Cannon Dart Goblin
Knight
Bats Minions Cannon Dart Goblin Fireball Wizard
Minions
Knight Bats Cannon Dart Goblin
Cannon
Knight Bats Minions Dart Goblin Fireball Wizard
Dart Goblin
Knight Bats Minions Cannon
Fireball
Knight Cannon
Wizard
Knight Cannon
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Cannon Dart Goblin Fireball Wizard
Bats Knight Minions Cannon Dart Goblin
Cannon Bats Knight Minions Dart Goblin
Cannon Bats Knight Minions Dart Goblin
Fireball
Fireball Bats Minions Cannon Dart Goblin
Bats Minions Dart Goblin Cannon Fireball Wizard
Cannon Dart Goblin Fireball
Cannon Minions
Knight Cannon Dart Goblin
Bats Minions Dart Goblin Knight Cannon Fireball Wizard
Minions Bats Dart Goblin Fireball Wizard
Cannon Bats Knight Minions Fireball Wizard
Fireball Wizard Bats Minions Cannon Dart Goblin
Knight Cannon
Cannon Fireball
Wizard Bats Knight Minions Cannon Fireball
Cannon Fireball Bats Knight Minions Dart Goblin Wizard
Wizard Bats Knight Minions Cannon Dart Goblin Fireball
Cannon Dart Goblin
Wizard Bats Knight Minions Cannon Dart Goblin Fireball
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball
Fireball Knight Wizard
Bats Knight Minions
Bats Knight Fireball
Knight Cannon
Fireball Wizard Bats Minions Dart Goblin
Bats Knight Minions Dart Goblin Fireball
Knight
Bats Knight Minions Fireball
Cannon Dart Goblin
Bats Knight Minions Dart Goblin
Fireball
Knight Cannon Fireball Wizard
Wizard Cannon Dart Goblin Fireball
Bats Knight Minions Dart Goblin Fireball
Bats Minions Cannon Dart Goblin Fireball Wizard
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Dart Goblin
Fireball Dart Goblin
Dart Goblin Fireball
Knight Dart Goblin Fireball
Fireball Wizard
Fireball Wizard Bats Minions Dart Goblin
Dart Goblin Wizard
Fireball Dart Goblin Wizard
Fireball Dart Goblin Wizard
Bats Minions Fireball
Knight Dart Goblin Fireball Wizard
Fireball Dart Goblin Wizard
Knight Dart Goblin Fireball
Minions Dart Goblin Fireball
Dart Goblin Fireball
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Fireball
Bats Minions
Dart Goblin Fireball Wizard
Dart Goblin Fireball Wizard
Minions Fireball
Fireball Wizard
Fireball
Fireball Wizard
Fireball Dart Goblin Wizard
Fireball Wizard
Fireball Dart Goblin
Bats Dart Goblin Fireball Wizard
Bats Minions Dart Goblin Fireball Wizard
Fireball
Dart Goblin Fireball Wizard
Fireball
Fireball Wizard
Bats Minions Dart Goblin Fireball
Fireball Dart Goblin Wizard
Fireball
Fireball Knight Dart Goblin Wizard
Dart Goblin Fireball Wizard
Fireball
Dart Goblin
Bats Minions Dart Goblin Fireball
Bats Dart Goblin Fireball
Dart Goblin Fireball
Fireball Dart Goblin Wizard

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