My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Mega Minion Hunter Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Minion Hunter Golem Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Cannon Mega Minion Little Prince
Zap
Minions Cannon Little Prince
Barbarian Barrel
Cannon Hunter Little Prince
The Log
Cannon Mini P.E.K.K.A Hunter Little Prince
Earthquake
Cannon
Arrows
Minions Little Prince
Royal Delivery
Minions Mega Minion Mini P.E.K.K.A Hunter Little Prince
Fireball
Minions Cannon Mega Minion Hunter Little Prince
Poison
Minions Cannon Mega Minion Hunter Little Prince
Lightning
Cannon Mega Minion Mini P.E.K.K.A Hunter Little Prince
Rocket
Hunter Little Prince

Against air swarms

Spells and units that can counter air swarms.

Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Hunter The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Mini P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Cannon Mega Minion Little Prince Mini P.E.K.K.A Hunter Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Minions Cannon Mega Minion

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mini P.E.K.K.A Golem
Cannon
Mega Minion
Golem
Mini P.E.K.K.A
Minions Hunter Golem The Log Little Prince
Hunter
Mini P.E.K.K.A Golem
Golem
Mega Minion Minions Mini P.E.K.K.A Hunter The Log
The Log
Mini P.E.K.K.A Golem Little Prince
Little Prince
Mini P.E.K.K.A The Log

Defense Synergies 2 12

Minions
Cannon Hunter The Log
Cannon
The Log Minions Mega Minion Mini P.E.K.K.A Hunter Little Prince
Mega Minion
Cannon Hunter The Log
Mini P.E.K.K.A
The Log Cannon Hunter
Hunter
Minions Cannon Mega Minion Mini P.E.K.K.A The Log
Golem
The Log
Cannon Mini P.E.K.K.A Minions Mega Minion Hunter Little Prince
Little Prince
Cannon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Mega Minion The Log
Mini P.E.K.K.A Hunter Minions Cannon Mega Minion The Log
Cannon Mini P.E.K.K.A Hunter Minions Mega Minion
Cannon Mini P.E.K.K.A Hunter Minions Mega Minion
Mini P.E.K.K.A The Log
The Log Minions Cannon Mega Minion Hunter
Minions Mega Minion Hunter Cannon Little Prince
Cannon The Log
Cannon Mini P.E.K.K.A Hunter Minions
Cannon Mini P.E.K.K.A Hunter Little Prince
Minions Cannon Mega Minion Hunter The Log
Minions Mega Minion Hunter
Cannon Mini P.E.K.K.A Hunter Minions The Log
Minions Cannon Mega Minion Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Cannon Hunter
Cannon Mini P.E.K.K.A Hunter The Log
Minions Cannon Mini P.E.K.K.A Hunter
Cannon Minions Mega Minion Hunter The Log Little Prince
Hunter The Log Minions Cannon Mega Minion Little Prince
Mini P.E.K.K.A Cannon Hunter
Minions Cannon Mini P.E.K.K.A Hunter The Log Little Prince
Cannon Mini P.E.K.K.A Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Hunter The Log
Minions Mini P.E.K.K.A Hunter The Log
Mini P.E.K.K.A Hunter The Log
Cannon Mini P.E.K.K.A Hunter
Minions Hunter
Mini P.E.K.K.A Minions Mega Minion Hunter
Mini P.E.K.K.A Hunter
Minions Mega Minion Mini P.E.K.K.A The Log
Cannon Mega Minion
Minions Mega Minion Mini P.E.K.K.A Hunter
The Log
Mini P.E.K.K.A Cannon Hunter
Cannon
Minions Mega Minion Mini P.E.K.K.A Hunter The Log Little Prince
Minions Cannon Mega Minion Mini P.E.K.K.A Hunter The Log
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
The Log
The Log
Minions Mega Minion Hunter
The Log
The Log Hunter
The Log
Minions Mini P.E.K.K.A
The Log
Hunter The Log
Minions
The Log
Hunter The Log
The Log
Minions Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Hunter The Log
The Log Little Prince
Minions The Log
The Log
The Log
The Log Hunter Little Prince
Mega Minion
The Log Hunter
The Log
The Log
Hunter Little Prince
Minions Mega Minion
Mega Minion Mini P.E.K.K.A
Hunter The Log
The Log
Minions
Mega Minion Hunter
The Log
Mega Minion Mini P.E.K.K.A Hunter
The Log
Mega Minion
Minions The Log
The Log Little Prince

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