My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

3 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Flying Machine Cannon Cart

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Clone Cannon Cart
Giant Snowball
Cannon Flying Machine Clone
Zap
Cannon Mortar Flying Machine Clone Cannon Cart
Barbarian Barrel
Cannon Mortar Clone Cannon Cart
The Log
Cannon Clone Cannon Cart
Earthquake
Cannon Mortar Clone
Arrows
Flying Machine Clone
Royal Delivery
Flying Machine Clone Cannon Cart
Fireball
Cannon Mortar Flying Machine Clone Cannon Cart
Poison
Cannon Mortar Flying Machine Clone
Lightning
Cannon Mortar Cannon Cart
Rocket
Mortar Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Clone

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Rage The Log Cannon Clone Mortar Flying Machine Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Rage The Log Cannon

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Flying Machine The Log
Flying Machine
Mortar Mirror Clone Cannon Cart
Mirror
The Log Flying Machine Cannon Cart
Rage
Cannon Cart
Clone
Flying Machine Cannon Cart
Cannon Cart
The Log Flying Machine Mirror Rage Clone
The Log
Mirror Cannon Cart Mortar

Defense Synergies 2 8

Cannon
Mirror The Log Flying Machine
Mortar
Flying Machine Mirror The Log
Flying Machine
Cannon Mortar Mirror Cannon Cart The Log
Mirror
Cannon Mortar Flying Machine The Log
Rage
Clone
Cannon Cart
Flying Machine
The Log
Cannon Mortar Flying Machine Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Cannon Mortar Flying Machine The Log
Cannon Mortar Flying Machine Cannon Cart The Log
Cannon Mortar Cannon Cart
Cannon Mortar Cannon Cart
The Log
The Log Cannon Flying Machine Cannon Cart
Cannon Mortar Flying Machine
Cannon Flying Machine Cannon Cart The Log
Cannon Mortar
Cannon Cannon Cart
Cannon Flying Machine Cannon Cart The Log
Flying Machine
Cannon Mortar Flying Machine Cannon Cart The Log
Cannon Mortar Cannon Cart The Log
Cannon Mortar Cannon Cart
Cannon Mortar The Log
Cannon Mortar Cannon Cart
Cannon Mortar Flying Machine Cannon Cart The Log
Mortar The Log Cannon Flying Machine Cannon Cart
Cannon Mortar Cannon Cart
Cannon Flying Machine Cannon Cart The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Mortar Flying Machine Cannon Cart The Log
Cannon Cart The Log
Cannon Cart The Log
Cannon Cannon Cart
Flying Machine
Flying Machine Cannon Cart
Cannon Cart
Mortar Flying Machine Cannon Cart The Log
Cannon
Flying Machine Cannon Cart
The Log
Cannon Cart Cannon
Cannon Flying Machine Cannon Cart
Mortar Flying Machine Cannon Cart The Log
Cannon Flying Machine Cannon Cart The Log
Cannon Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Flying Machine The Log
Mortar Flying Machine The Log
Flying Machine Cannon Cart The Log
Cannon Cart Flying Machine The Log
Mortar The Log
Flying Machine
Mortar Flying Machine The Log
The Log Flying Machine
The Log Mortar Flying Machine
Mortar Flying Machine Cannon Cart The Log
Flying Machine
Flying Machine Mortar Cannon Cart The Log
Mortar Flying Machine Cannon Cart
Mortar Flying Machine Cannon Cart The Log
Mortar Flying Machine Cannon Cart The Log
Mortar Flying Machine Cannon Cart The Log
Mortar
Mortar Flying Machine The Log
Mortar Flying Machine The Log
The Log
The Log
Mortar Flying Machine Cannon Cart The Log
The Log Mortar
Mortar The Log Flying Machine
Mortar Flying Machine The Log
Mortar The Log
Flying Machine
Flying Machine
Mortar The Log
The Log
Flying Machine Cannon Cart
Flying Machine
The Log
Flying Machine Cannon Cart
The Log Mortar Flying Machine
Flying Machine Cannon Cart
Flying Machine The Log
Flying Machine
Mortar Flying Machine Cannon Cart The Log
Cannon Cart
Mortar

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