My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
Good

2 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Goblin Hut Barbarian Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Hut Barbarian Hut Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Hog Rider Royal Hogs Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Ram Rider
Giant Snowball
Cannon Hog Rider Goblin Hut Royal Hogs Witch Ram Rider
Zap
Cannon Mortar Goblin Hut Royal Hogs Witch Ram Rider
Barbarian Barrel
Cannon Mortar Goblin Hut Royal Hogs Barbarian Hut Witch
The Log
Cannon Hog Rider Goblin Hut Royal Hogs Barbarian Hut Witch Ram Rider
Earthquake
Cannon Mortar Hog Rider Goblin Hut Royal Hogs Barbarian Hut Witch
Arrows
Goblin Hut Royal Hogs Witch
Royal Delivery
Hog Rider Goblin Hut Royal Hogs Witch Ram Rider
Fireball
Cannon Mortar Hog Rider Goblin Hut Royal Hogs Barbarian Hut Witch Ram Rider
Poison
Cannon Mortar Goblin Hut Royal Hogs Barbarian Hut Witch
Lightning
Cannon Mortar Goblin Hut Barbarian Hut Witch Ram Rider
Rocket
Mortar Hog Rider Goblin Hut Royal Hogs Barbarian Hut Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar

Ladder info

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Cannon Mortar Hog Rider Goblin Hut Royal Hogs Witch Ram Rider Barbarian Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Cannon Mortar Hog Rider Goblin Hut

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Cannon
Mortar
Hog Rider Goblin Hut Barbarian Hut Ram Rider
Hog Rider
Mortar Goblin Hut Barbarian Hut Witch
Goblin Hut
Mortar Hog Rider Royal Hogs Barbarian Hut Ram Rider
Royal Hogs
Goblin Hut Barbarian Hut
Barbarian Hut
Mortar Hog Rider Goblin Hut Royal Hogs Ram Rider
Witch
Hog Rider Ram Rider
Ram Rider
Mortar Goblin Hut Barbarian Hut Witch

Defense Synergies 0 3

Cannon
Witch
Mortar
Goblin Hut
Hog Rider
Goblin Hut
Mortar Barbarian Hut
Royal Hogs
Barbarian Hut
Goblin Hut
Witch
Cannon
Ram Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarian Hut Cannon Mortar Goblin Hut Ram Rider
Barbarian Hut Cannon Mortar Goblin Hut Witch Ram Rider
Cannon Mortar Goblin Hut Barbarian Hut Witch Ram Rider
Cannon Goblin Hut Barbarian Hut Witch Mortar Ram Rider
Cannon
Ram Rider Cannon Mortar Goblin Hut Barbarian Hut Witch
Barbarian Hut Cannon Ram Rider
Cannon Barbarian Hut Witch Mortar Goblin Hut
Cannon
Witch Cannon Goblin Hut Ram Rider
Goblin Hut Barbarian Hut Witch Ram Rider
Cannon Mortar Goblin Hut Barbarian Hut Witch Ram Rider
Barbarian Hut Cannon Mortar Goblin Hut Witch
Barbarian Hut Cannon Mortar Goblin Hut Ram Rider
Barbarian Hut Cannon Mortar Goblin Hut Ram Rider
Barbarian Hut Cannon Mortar Goblin Hut Witch
Cannon Mortar Goblin Hut Barbarian Hut Witch Ram Rider
Mortar Witch Cannon Goblin Hut Barbarian Hut Ram Rider
Barbarian Hut Cannon Mortar Goblin Hut Ram Rider
Cannon Witch
Cannon Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarian Hut Goblin Hut Witch
Mortar
Goblin Hut Barbarian Hut Witch Ram Rider
Barbarian Hut Ram Rider
Barbarian Hut Cannon Goblin Hut Witch Ram Rider
Goblin Hut Witch Ram Rider
Goblin Hut Barbarian Hut Witch Ram Rider
Barbarian Hut
Mortar Goblin Hut Barbarian Hut Witch
Witch Cannon Goblin Hut Barbarian Hut
Goblin Hut Witch
Cannon Barbarian Hut Witch Ram Rider
Cannon Barbarian Hut Witch
Goblin Hut Witch Mortar Barbarian Hut
Cannon Goblin Hut Barbarian Hut Witch
Cannon Mortar Goblin Hut Barbarian Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Barbarian Hut
Mortar Ram Rider
Goblin Hut Barbarian Hut
Barbarian Hut
Mortar
Witch Ram Rider
Mortar Witch
Barbarian Hut Ram Rider
Mortar Ram Rider
Mortar Ram Rider
Mortar Goblin Hut Barbarian Hut
Mortar
Mortar Goblin Hut Barbarian Hut
Mortar Goblin Hut Barbarian Hut Witch
Mortar Goblin Hut Barbarian Hut
Mortar
Mortar
Mortar Witch
Mortar Barbarian Hut
Mortar Witch
Witch
Mortar Witch Ram Rider
Mortar Witch Ram Rider
Mortar
Witch
Goblin Hut Witch
Mortar
Goblin Hut Barbarian Hut Witch
Witch Ram Rider
Mortar
Witch
Witch
Mortar Witch
Mortar

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